コード例 #1
0
ファイル: TweenChainGUI.cs プロジェクト: nbolabs/GoKit
    void Start()
    {
        // create a TweenConfig that we will use on all 4 cubes
        var config = new TweenConfig()
            .setEaseType( EaseType.QuadIn ) // set the ease type for the tweens
            .materialColor( Color.magenta ) // tween the material color to magenta
            .eulerAngles( new Vector3( 0, 360, 0 ) ) // do a 360 rotation
            .position( new Vector3( 2, 8, 0 ), true ) // relative position tween so it will be start from the current location
            .setIterations( 2, LoopType.PingPong ); // 2 iterations with a PingPong loop so we go out and back

        // create the chain and set it to have 2 iterations
        var chain = new TweenChain().setIterations( 2 );

        // add a completion handler for the chain
        chain.setOnCompleteHandler( c => Debug.Log( "chain complete" ) );

        // create a Tween for each cube and it to the chain
        foreach( var cube in cubes )
        {
            var tween = new Tween( cube, 0.5f, config );
            chain.append( tween );
        }

        _tween = chain;
    }
コード例 #2
0
    void MakeUIElements()
    {
        scoreLabel         = new FLabel("SoftSugar", "0");
        scoreLabel.anchorX = 1.0f;
        scoreLabel.anchorY = 1.0f;
        scoreLabel.scale   = 0.75f;
        scoreLabel.x       = Futile.screen.width + scoreLabel.textRect.width;
        scoreLabel.y       = Futile.screen.height - 10f;
        scoreLabel.color   = new Color(0.12f, 0.12f, 0.12f, 1.0f);
        AddChild(scoreLabel);

        missedLabel         = new FLabel("SoftSugar", "Misses left: 0");
        missedLabel.anchorX = 0.0f;
        missedLabel.anchorY = 1.0f;
        missedLabel.scale   = 0.75f;
        missedLabel.x       = -missedLabel.textRect.width;
        missedLabel.y       = Futile.screen.height - 10f;
        missedLabel.color   = new Color(0.75f, 0.12f, 0.12f, 1.0f);
        AddChild(missedLabel);

        startLabel1       = new FLabel("SoftSugar", "How much do I love you?");
        startLabel2       = new FLabel("SoftSugar", "Click the hearts to find out,\nbut don't miss too many!");
        startLabel1.color = new Color(0.75f, 0.12f, 0.12f, 1.0f);
        startLabel2.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
        float adj = 40f;

        startLabel1.x     = startLabel2.x = Futile.screen.halfWidth;
        startLabel1.y     = Futile.screen.halfHeight + adj;
        startLabel2.y     = startLabel1.y - startLabel1.textRect.height / 2f - startLabel2.textRect.height / 2f - 10f + adj;
        startLabel1.scale = startLabel2.scale = 0;
        AddChild(startLabel1);
        AddChild(startLabel2);

        TweenConfig config1 = new TweenConfig()
                              .floatProp("scale", 1.0f)
                              .setEaseType(EaseType.SineInOut);

        TweenConfig config2 = new TweenConfig()
                              .floatProp("scale", 0.5f)
                              .setEaseType(EaseType.SineInOut);

        float duration = 0.5f;

        TweenChain chain = new TweenChain();

        chain.append(new Tween(startLabel1, duration, config1));
        chain.append(new Tween(startLabel2, duration, config2));
        chain.setOnCompleteHandler(OnGameShouldBeReadyToStart);

        Go.addTween(chain);
        chain.play();
    }
コード例 #3
0
    public void DisplayNextString()
    {
        if (stringQueue.Count == 0)
        {
            hasStringsToShow = false;
            NoStringsLeftToShow();
            return;
        }

        float startX = defaultX;
        float startY = defaultY;
        float holdX  = defaultX;
        float holdY  = defaultY;
        float endX   = defaultX;
        float endY   = defaultY;

        label.text = stringQueue[0];
        label.CreateTextQuads();

        if (labelShowType == LabelShowType.SlideFromLeft)
        {
            startX = -label.textRect.width / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromRight)
        {
            startX = Futile.screen.width + label.textRect.width / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromTop)
        {
            startY = Futile.screen.height + label.textRect.height / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromBottom)
        {
            startY = -label.textRect.height / 2f;
        }

        if (labelHideType == LabelHideType.SlideToLeft)
        {
            endX = -label.textRect.width / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToRight)
        {
            endX = Futile.screen.width + label.textRect.width / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToTop)
        {
            endY = Futile.screen.height + label.textRect.height / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToBottom)
        {
            endY = -label.textRect.height / 2f;
        }

        label.x = startX;
        label.y = startY;

        Tween inTween = new Tween(label, inDuration, new TweenConfig()
                                  .floatProp("x", holdX)
                                  .floatProp("y", holdY)
                                  .onComplete(DoneMovingLabelIntoPlace)
                                  .setEaseType(easeType));

        float holdDuration = defaultHoldDuration;

        if (shouldIncreaseHoldDurationBasedOnStringLength)
        {
            holdDuration = Mathf.Max((float)(label.text.Length / 10), 3.0f);
        }

        Tween holdTween = new Tween(label, holdDuration, new TweenConfig()
                                    .floatProp("x", 0, true) // just to fake it into thinking it has a real tween
                                    .onComplete(StartingToAnimateLabelOut));

        Tween outTween = new Tween(label, outDuration, new TweenConfig()
                                   .floatProp("x", endX)
                                   .floatProp("y", endY)
                                   .setEaseType(easeType));

        TweenChain chain = new TweenChain();

        chain.append(inTween).append(holdTween).append(outTween);
        chain.setOnCompleteHandler(DoneShowingLabel);
        Go.addTween(chain);
        chain.play();

        labelIsAnimating = true;
        label.isVisible  = true;
    }
コード例 #4
0
    public void DisplayNextString()
    {
        if (stringQueue.Count == 0) {
            hasStringsToShow = false;
            NoStringsLeftToShow();
            return;
        }

        float startX = defaultX;
        float startY = defaultY;
        float holdX = defaultX;
        float holdY = defaultY;
        float endX = defaultX;
        float endY = defaultY;

        label.text = stringQueue[0];
        label.CreateTextQuads();

        if (labelShowType == LabelShowType.SlideFromLeft) {
            startX = -label.textRect.width / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromRight) {
            startX = Futile.screen.width + label.textRect.width / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromTop) {
            startY = Futile.screen.height + label.textRect.height / 2f;
        }
        else if (labelShowType == LabelShowType.SlideFromBottom) {
            startY = -label.textRect.height / 2f;
        }

        if (labelHideType == LabelHideType.SlideToLeft) {
            endX = -label.textRect.width / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToRight) {
            endX = Futile.screen.width + label.textRect.width / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToTop) {
            endY = Futile.screen.height + label.textRect.height / 2f;
        }
        else if (labelHideType == LabelHideType.SlideToBottom) {
            endY = -label.textRect.height / 2f;
        }

        label.x = startX;
        label.y = startY;

        Tween inTween = new Tween(label, inDuration, new TweenConfig()
            .floatProp("x", holdX)
            .floatProp("y", holdY)
            .onComplete(DoneMovingLabelIntoPlace)
            .setEaseType(easeType));

        float holdDuration = defaultHoldDuration;
        if (shouldIncreaseHoldDurationBasedOnStringLength) holdDuration = Mathf.Max((float)(label.text.Length / 10), 3.0f);

        Tween holdTween = new Tween(label, holdDuration, new TweenConfig()
            .floatProp("x", 0, true) // just to fake it into thinking it has a real tween
            .onComplete(StartingToAnimateLabelOut));

        Tween outTween = new Tween(label, outDuration, new TweenConfig()
            .floatProp("x", endX)
            .floatProp("y", endY)
            .setEaseType(easeType));

        TweenChain chain = new TweenChain();
        chain.append(inTween).append(holdTween).append(outTween);
        chain.setOnCompleteHandler(DoneShowingLabel);
        Go.addTween(chain);
        chain.play();

        labelIsAnimating = true;
        label.isVisible = true;
    }
コード例 #5
0
 private void HandleGameComplete(AbstractTween tween)
 {
     Go.to(playArea, 0.3f, new TweenConfig().floatProp("scale", 0f).floatProp("alpha", 0.0f));
     TweenChain chain = new TweenChain();
     chain.append(new Tween(_bestScoreLabel, 1f, new TweenConfig().setEaseType(EaseType.SineOut).floatProp("anchorX", 0.5f)
                 .floatProp("anchorY", 0.5f)
                 .floatProp("scale", 1f)
                 .floatProp("x", 0.0f)
                 .floatProp("y", 0.0f)));
     bool highscoreGET = false;
     for(int i = 0; i < FScoreManager.Scores.Count; i++){
         if(BaseMain.Instance._score > (long)FScoreManager.Scores[i])
             highscoreGET = true;
     }
     if(highscoreGET){
         _bestScoreLabel.text = string.Format("new high score:\n{0}", BaseMain.Instance._score);
         Tween move = new Tween(_bestScoreLabel, 0.5f, new TweenConfig().floatProp("alpha", 0).setIterations(6, LoopType.PingPong));
         this.AddChild(new FKeyBoard("BitOut", HandleUpdate, setText));
         chain.append(move);
     }else{
         _bestScoreLabel.text = string.Format("score: {0}", BaseMain.Instance._score);
     }
     chain.setOnCompleteHandler(HandleGameComplete2);
     chain.play();
 }
コード例 #6
0
    public void EndGame()
    {
        FlyOutUIElements();

        scoreLabel.text = string.Format("{0:#,###0}", score);

        for (int i = hearts.Count - 1; i >= 0; i--)
        {
            FSprite heart = hearts[i];
            foreach (AbstractTween tween in Go.tweensWithTarget(heart))
            {
                Go.removeTween(tween);
            }
            heart.RemoveFromContainer();
            hearts.Remove(heart);
        }

        if (score >= 1000000)
        {
            StartHeartShower();
            FSoundManager.StopMusic();
            FSoundManager.PlaySound("happyPiano");
            gameIsOver = true;
            FLabel label = new FLabel("SoftSugar", "I love you times a million!");
            label.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
            label.x     = Futile.screen.halfWidth;
            label.y     = Futile.screen.halfHeight;
            label.scale = 0;
            AddChild(label);

            TweenConfig config = new TweenConfig()
                                 .floatProp("scale", 1.0f)
                                 .setEaseType(EaseType.SineInOut)
                                 .onComplete(OnWinLabelDoneAppearing);

            Go.to(label, 0.5f, config);
        }

        if (numHeartsMissed >= 5)
        {
            gameIsOver = true;
            FSoundManager.StopMusic();
            FSoundManager.PlaySound("sadPiano");
            FLabel topLabel    = new FLabel("SoftSugar", "Are you kidding me?!");
            FLabel bottomLabel = new FLabel("SoftSugar", string.Format("I love you way more than x{0:#,###0}!", score));
            topLabel.color    = new Color(0.75f, 0.12f, 0.12f, 1.0f);
            bottomLabel.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
            bottomLabel.x     = topLabel.x = Futile.screen.halfWidth;
            float bottomBeginning = 300f;
            float segmentHeight   = (Futile.screen.height - bottomBeginning * 2f) / 3f;
            bottomLabel.y     = segmentHeight - bottomLabel.textRect.height / 2f + bottomBeginning;
            topLabel.y        = segmentHeight * 3f - topLabel.textRect.height / 2f + bottomBeginning;
            bottomLabel.scale = topLabel.scale = 0;
            AddChild(topLabel);
            AddChild(bottomLabel);

            TweenConfig config1 = new TweenConfig()
                                  .floatProp("scale", 1.0f)
                                  .setEaseType(EaseType.SineInOut);
            TweenConfig config2 = new TweenConfig()
                                  .floatProp("scale", 0.75f)
                                  .setEaseType(EaseType.SineInOut);

            float duration = 0.5f;

            TweenChain chain = new TweenChain();
            chain.append(new Tween(topLabel, duration, config1));
            chain.append(new Tween(bottomLabel, duration, config2));
            chain.setOnCompleteHandler(OnGameShouldBeFullyOver);

            Go.addTween(chain);
            chain.play();
        }
    }
コード例 #7
0
    public void HandleTouchOnBlackallAndTesser(FTouch touch)
    {
        FLabel touchedLetter = null;

        for (int i = 0; i < tesserLetters.Count; i++)
        {
            FLabel label = tesserLetters[i];
            if (label == null)
            {
                continue;
            }
            Vector2 touchPos = label.GlobalToLocal(touch.position);
            if (label.textRect.Contains(touchPos))
            {
                touchedLetter = label;
                break;
            }
        }

        for (int i = 0; i < blackallLetters.Count; i++)
        {
            FLabel label = blackallLetters[i];
            if (label == null)
            {
                continue;
            }
            Vector2 touchPos = label.GlobalToLocal(touch.position);
            if (label.textRect.Contains(touchPos))
            {
                touchedLetter = label;
                break;
            }
        }

        if (touchedLetter == null)
        {
            return;
        }

        touchWasUsedCorrectly = true;

        TweenChain chain         = null;
        float      duration      = 0.2f;
        float      extraRotation = 0f;

        // TESSER

        // T
        if (touchedLetter == tesserLetters[0])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            if (!movedT)
            {
                chain  = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[0].x, trebellaFinalPositions[0].y, extraRotation);
                movedT = true;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
        }

        // E
        if (touchedLetter == tesserLetters[1] || touchedLetter == tesserLetters[4])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            int index;

            if (numTouchedEs == 0)
            {
                index = 2;
            }
            else if (numTouchedEs == 1)
            {
                index = 4;
            }
            else
            {
                index = -1;
            }

            if (index != -1)
            {
                chain = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[index].x, trebellaFinalPositions[index].y, extraRotation);
                numTouchedEs++;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
            else
            {
                int tesserIndex = 0;
                if (touchedLetter == tesserLetters[1])
                {
                    tesserIndex = 0;
                }
                else if (touchedLetter == tesserLetters[4])
                {
                    tesserIndex = 4;
                }
                KillLetter(touchedLetter);
                tesserLetters[tesserIndex] = null;
                numNonTrebellaLettersLeft--;
            }
        }

        // S
        if (touchedLetter == tesserLetters[2])
        {
            KillLetter(touchedLetter);
            numNonTrebellaLettersLeft--;
            tesserLetters[2] = null;
        }

        // S
        if (touchedLetter == tesserLetters[3])
        {
            KillLetter(touchedLetter);
            numNonTrebellaLettersLeft--;
            tesserLetters[3] = null;
        }

        // R
        if (touchedLetter == tesserLetters[5])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            if (!movedR)
            {
                chain  = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[1].x, trebellaFinalPositions[1].y, extraRotation);
                movedR = true;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
        }

        // BLACKALL

        // B
        if (touchedLetter == blackallLetters[0])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            if (!movedB)
            {
                chain  = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[3].x, trebellaFinalPositions[3].y, extraRotation);
                movedB = true;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
        }

        // L
        if (touchedLetter == blackallLetters[1] || touchedLetter == blackallLetters[6] || touchedLetter == blackallLetters[7])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            int index;

            if (numTouchedLs == 0)
            {
                index = 5;
            }
            else if (numTouchedLs == 1)
            {
                index = 6;
            }
            else
            {
                index = -1;
            }

            if (index != -1)
            {
                chain = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[index].x, trebellaFinalPositions[index].y, extraRotation);
                numTouchedLs++;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
            else
            {
                int blackallIndex = 0;
                if (touchedLetter == blackallLetters[1])
                {
                    blackallIndex = 1;
                }
                else if (touchedLetter == blackallLetters[6])
                {
                    blackallIndex = 6;
                }
                else if (touchedLetter == blackallLetters[7])
                {
                    blackallIndex = 7;
                }
                KillLetter(touchedLetter);
                blackallLetters[blackallIndex] = null;
                numNonTrebellaLettersLeft--;
            }
        }

        // A
        if (touchedLetter == blackallLetters[2] || touchedLetter == blackallLetters[5])
        {
            if (unsolidifiedTrebellaLetters.Contains(touchedLetter))
            {
                FSoundManager.PlaySound("error");
                return;
            }

            int index;

            if (numTouchedAs == 0)
            {
                index = 7;
            }
            else
            {
                index = -1;
            }

            if (index != -1)
            {
                chain = TweenChainForLetter(touchedLetter, duration, trebellaFinalPositions[index].x, trebellaFinalPositions[index].y, extraRotation);
                numTouchedAs++;
                unsolidifiedTrebellaLetters.Add(touchedLetter);
            }
            else
            {
                int blackallIndex = 0;
                if (touchedLetter == blackallLetters[2])
                {
                    blackallIndex = 2;
                }
                else if (touchedLetter == blackallLetters[5])
                {
                    blackallIndex = 5;
                }
                KillLetter(touchedLetter);
                blackallLetters[blackallIndex] = null;
                numNonTrebellaLettersLeft--;
            }
        }

        // C
        if (touchedLetter == blackallLetters[3])
        {
            KillLetter(touchedLetter);
            blackallLetters[3] = null;
            numNonTrebellaLettersLeft--;
        }

        // K
        if (touchedLetter == blackallLetters[4])
        {
            KillLetter(touchedLetter);
            blackallLetters[4] = null;
            numNonTrebellaLettersLeft--;
        }

        if (chain != null)
        {
            chain.setOnCompleteHandler(OnTrebellaLetterInPlace);
            Go.addTween(chain);
            chain.play();
        }
    }
コード例 #8
0
    public void EndGame()
    {
        FlyOutUIElements();

        scoreLabel.text = string.Format("{0:#,###0}", score);

        for (int i = hearts.Count - 1; i >= 0; i--) {
            FSprite heart = hearts[i];
            foreach (AbstractTween tween in Go.tweensWithTarget(heart)) Go.removeTween(tween);
            heart.RemoveFromContainer();
            hearts.Remove(heart);
        }

        if (score >= 1000000) {
            StartHeartShower();
            FSoundManager.StopMusic();
            FSoundManager.PlaySound("happyPiano");
            gameIsOver = true;
            FLabel label = new FLabel("SoftSugar", "I love you times a million!");
            label.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
            label.x = Futile.screen.halfWidth;
            label.y = Futile.screen.halfHeight;
            label.scale = 0;
            AddChild(label);

            TweenConfig config = new TweenConfig()
                .floatProp("scale", 1.0f)
                .setEaseType(EaseType.SineInOut)
                .onComplete(OnWinLabelDoneAppearing);

            Go.to(label, 0.5f, config);
        }

        if (numHeartsMissed >= 5) {
            gameIsOver = true;
            FSoundManager.StopMusic();
            FSoundManager.PlaySound("sadPiano");
            FLabel topLabel = new FLabel("SoftSugar", "Are you kidding me?!");
            FLabel bottomLabel = new FLabel("SoftSugar", string.Format("I love you way more than x{0:#,###0}!", score));
            topLabel.color = new Color(0.75f, 0.12f, 0.12f, 1.0f);
            bottomLabel.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
            bottomLabel.x = topLabel.x = Futile.screen.halfWidth;
            float bottomBeginning = 300f;
            float segmentHeight = (Futile.screen.height - bottomBeginning * 2f) / 3f;
            bottomLabel.y = segmentHeight - bottomLabel.textRect.height / 2f + bottomBeginning;
            topLabel.y = segmentHeight * 3f - topLabel.textRect.height / 2f + bottomBeginning;
            bottomLabel.scale = topLabel.scale = 0;
            AddChild(topLabel);
            AddChild(bottomLabel);

            TweenConfig config1 = new TweenConfig()
                .floatProp("scale", 1.0f)
                .setEaseType(EaseType.SineInOut);
            TweenConfig config2 = new TweenConfig()
                .floatProp("scale", 0.75f)
                .setEaseType(EaseType.SineInOut);

            float duration = 0.5f;

            TweenChain chain = new TweenChain();
            chain.append(new Tween(topLabel, duration, config1));
            chain.append(new Tween(bottomLabel, duration, config2));
            chain.setOnCompleteHandler(OnGameShouldBeFullyOver);

            Go.addTween(chain);
            chain.play();
        }
    }
コード例 #9
0
    void MakeUIElements()
    {
        scoreLabel = new FLabel("SoftSugar", "0");
        scoreLabel.anchorX = 1.0f;
        scoreLabel.anchorY = 1.0f;
        scoreLabel.scale = 0.75f;
        scoreLabel.x = Futile.screen.width + scoreLabel.textRect.width;
        scoreLabel.y = Futile.screen.height - 10f;
        scoreLabel.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
        AddChild(scoreLabel);

        missedLabel = new FLabel("SoftSugar", "Misses left: 0");
        missedLabel.anchorX = 0.0f;
        missedLabel.anchorY = 1.0f;
        missedLabel.scale = 0.75f;
        missedLabel.x = -missedLabel.textRect.width;
        missedLabel.y = Futile.screen.height - 10f;
        missedLabel.color = new Color(0.75f, 0.12f, 0.12f, 1.0f);
        AddChild(missedLabel);

        startLabel1 = new FLabel("SoftSugar", "How much do I love you?");
        startLabel2 = new FLabel("SoftSugar", "Click the hearts to find out,\nbut don't miss too many!");
        startLabel1.color = new Color(0.75f, 0.12f, 0.12f, 1.0f);
        startLabel2.color = new Color(0.12f, 0.12f, 0.12f, 1.0f);
        float adj = 40f;
        startLabel1.x = startLabel2.x = Futile.screen.halfWidth;
        startLabel1.y = Futile.screen.halfHeight + adj;
        startLabel2.y = startLabel1.y - startLabel1.textRect.height / 2f - startLabel2.textRect.height / 2f - 10f + adj;
        startLabel1.scale = startLabel2.scale = 0;
        AddChild(startLabel1);
        AddChild(startLabel2);

        TweenConfig config1 = new TweenConfig()
            .floatProp("scale", 1.0f)
            .setEaseType(EaseType.SineInOut);

        TweenConfig config2 = new TweenConfig()
            .floatProp("scale", 0.5f)
            .setEaseType(EaseType.SineInOut);

        float duration = 0.5f;

        TweenChain chain = new TweenChain();
        chain.append(new Tween(startLabel1, duration, config1));
        chain.append(new Tween(startLabel2, duration, config2));
        chain.setOnCompleteHandler(OnGameShouldBeReadyToStart);

        Go.addTween(chain);
        chain.play();
    }