void Start() { currentIndex = 0; sb = new StringBuilder(); tutorialInputCanvas = inputCanvas.GetComponent <TutorialInputCanvas>(); tutoredPlayer = Player.singleton; tutorPanel.Trigger("Welcome to the tutorial !!", 0); actions.Add(() => { if (Input.GetMouseButtonDown(0)) { currentIndex++; //tutorialText.DisableTutorialText(); tutorPanel.No(); } }); actions.Add(() => { inputCanvas.enabled = true; inputInstruction.SetActive(true); if (tutorialInputCanvas.isInputTutorialFinished()) { currentIndex++; shouldContinue = true; } }); actions.Add(() => { if (shouldContinue) { Debug.Log("set active false"); inputInstruction.SetActive(false); InvokeActionWithDelay(() => { currentIndex++; }, 3); tutorialInputCanvas.ResetInputTutorial(); shouldContinue = false; } }); actions.Add(() => { shouldContinue = false; if (!newCompanion) { newCompanion = Instantiate(companionPrefab); tutoredPlayer.setCompanion(newCompanion); if (sb.Length > 0) { sb.Remove(0, sb.Length); } sb.Append("This is your companion"); //tutorialText.EnableTutorialText(sb.ToString(), 2); tutorPanel.Trigger(sb.ToString(), 0); InvokeActionWithDelay(() => { currentIndex++; shouldContinue = true; }, 2); } }); actions.Add(() => { shouldContinue = false; if (Input.GetMouseButtonDown(0)) { if (sb.Length > 0) { sb.Remove(0, sb.Length); } sb.Append("It will be your ally\nthroughout your journey"); //tutorialText.EnableTutorialText(sb.ToString(), 0); tutorPanel.Trigger(sb.ToString(), 0); InvokeActionWithDelay(() => { currentIndex++; shouldContinue = true; }, 0); } }); actions.Add(() => { shouldContinue = false; if (Input.GetMouseButtonDown(0)) { if (!tutorEnemy) { tutorEnemy = Instantiate(tutorEnemyPrefab); if (sb.Length > 0) { sb.Remove(0, sb.Length); } sb.Append("This is your enemy\nit will try to stop you"); //tutorialText.EnableTutorialText(sb.ToString(), 0); tutorPanel.Trigger(sb.ToString(), 0); InvokeActionWithDelay(() => { currentIndex++; shouldContinue = true; }, 2); } } }); actions.Add(() => { shouldContinue = false; if (tutorEnemy.isDead() && !shouldContinue) { //tutorialText.DisableTutorialText(); tutorPanel.No(); currentIndex++; shouldContinue = true; InvokeActionWithDelay(() => { Instantiate(tutorDoor); }, 2); } }); actions.Add(() => { shouldContinue = false; if (sb.Length > 0) { sb.Remove(0, sb.Length); } clueArrow.SetActive(true); sb.Append("Go to that door"); //tutorialText.EnableTutorialText(sb.ToString(), 0); tutorPanel.Trigger(sb.ToString(), 0); }); }