public IEnumerator FadeIn(float showTime, float showTransparency) { m_Sprite.CrossFadeAlpha(showTransparency, showTime, false); m_showFadeStatus = TutorialKeyStatus.FadingIn; yield return(new WaitForSeconds(showTime)); m_showFadeStatus = TutorialKeyStatus.Shown; }
public IEnumerator FadeOut(float fadeTime) { m_Sprite.CrossFadeAlpha(0f, fadeTime, false); m_showFadeStatus = TutorialKeyStatus.FadingOut; yield return(new WaitForSeconds(fadeTime)); m_showFadeStatus = TutorialKeyStatus.Hidden; }
public void ForceShowInput(float showTransparency) { m_Sprite.CrossFadeAlpha(showTransparency, 0f, false); m_showFadeStatus = TutorialKeyStatus.Shown; }
public void HideInput() { m_Sprite.CrossFadeAlpha(0f, 0f, false); m_showFadeStatus = TutorialKeyStatus.Hidden; }