private void SetupTutorial(Vector3 offset) { Vector3 tootroielposietion = new Vector3(2.4f, 0.15f); tootoriel_candyslaws = GetGameObject(tootroielposietion, "Tutorial Box", Resources.Load <Sprite>(SpritePaths.TutorialBox), false, "HUD"); TextMesh t = GetMeshText(tootroielposietion + new Vector3(0.0f, -0.1f), "", new FontData(TextAnchor.UpperCenter, TextAlignment.Center, 0.025f)); GameObject g = new GameObject("tutorialHandler"); tutorialAssist = g.AddComponent <TutorialHelper>(); tutorialAssist.Init(t, tootoriel_candyslaws); }