public void OnClickButton() { int currentMoney = int.Parse(moneyText.text); if (currentMoney >= cost) { if (EffectSoundController.instance != null) { EffectSoundController.instance.PlaySoundByName(EffectSoundController.SOUND_NAME.GET_NEW_DICE); } moneyText.text = (int.Parse(moneyText.text) - cost).ToString(); ResetDices(); blockController.HandleLastBlock(null, 0); if (TutorialDialogueController.dialogueTurn == 19) { tutorialDialogueController = FindObjectOfType <TutorialDialogueController>(); tutorialDialogueController.Apply(); } } }
void Update() { if (tutorialDialogueController != null && dialogueUpdated) { int dialogueTurn = TutorialDialogueController.dialogueTurn; switch (dialogueTurn) { case 2: { var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK); var lastBlockPosition = lastBlock.transform.position; var dialogues = FindObjectsOfType <TutorialDialogueController>(); SubDialogueContainer.transform.DOMove(new Vector2(1.7f * lastBlockPosition.x, lastBlockPosition.y - lastBlockPosition.y / 5), 0f); MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(0, 0f) .OnComplete(() => { dialogues[0].lines[0] = "<d=5>주군, 이 정도면 수업은 충분한 것 같습니다! 이제 주군의 지혜와 강력한 주사위로 마왕성을 무찔러주십시오!"; MainDialogueContainer.SetActive(false); SubDialogueContainer.SetActive(true); if (isOver) { TutorialDialogueController.dialogueTurn = dialogueTurn - 1; isOver = false; } lastBlock.GetComponent <Canvas>().overrideSorting = true; lastBlock.GetComponent <Canvas>().sortingOrder = 102; oval.transform.position = new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10); oval.GetComponent <Rigidbody2D>().DORotate(360, 10).SetLoops(-1, LoopType.Restart); guideItems.ovalCanvasGroup.DOFade(1, 0f); }); break; } case 3: { var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK); var rightAreaPosition = rightArea.field.transform.position; var firstDice = diceController.GetOneDice("Dice (1)"); var secondDice = diceController.GetOneDice("Dice (2)"); var thirdDice = diceController.GetOneDice("Dice (3)"); lastBlock.GetComponent <Canvas>().overrideSorting = false; lastBlock.GetComponent <Canvas>().sortingOrder = 5; guideItems.ovalCanvasGroup.DOFade(0, 0f); // TutorialDialogueController.isClickable = false; // subTextBox.GetComponent<RectTransform>().sizeDelta = new Vector2(300, 0); Sequence sequence = DOTween.Sequence(); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { guideBox.subGuiderImage.transform.localScale = new Vector2(1, 1); guideBox.subSuperTextLayoutElement.minWidth = 250; subSuperText.gameObject.SetActive(false); subSuperText.gameObject.SetActive(true); subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.8f, 0); }); sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-84.8f, 27.7f), 0)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(250f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 0.8f, rightAreaPosition.y * 0.85f), 0f)); sequence.AppendInterval(0f); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { diceController.BounceDices(); firstDice.ClickDice(); firstDice.ToggleAllowClick(false); secondDice.ClickDice(); secondDice.ToggleAllowClick(false); thirdDice.ClickDice(); thirdDice.ToggleAllowClick(false); rightArea.attackGage.overrideSorting = true; rightArea.attackGage.sortingOrder = 102; oval.transform.DOMove(new Vector3(attackGage.transform.position.x + 10, attackGage.transform.position.y + 10, 1), 0f); oval.GetComponent <RectTransform>().sizeDelta = new Vector2(103, 103); guideItems.ovalCanvasGroup.DOFade(1, 0f); guideItems.indicateArrowCanvasGroup.alpha = 1; }); sequence.Play(); break; } case 4: { var middleBlock = blockController.GetOneBlock(Constants.TYPE.MIDDLE_BLOCK); var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK); var lastBlockPosition = lastBlock.transform.position; var dicePosition = middleBlock.transform.position; guideBox.subSuperTextLayoutElement.minWidth = 280; subSuperText.gameObject.SetActive(false); subSuperText.gameObject.SetActive(true); rightArea.attackGage.overrideSorting = false; rightArea.attackGage.sortingOrder = 6; diceController.UnbounceDices(); guideItems.ovalCanvasGroup.DOFade(0, 0f); guideItems.indicateArrowCanvasGroup.alpha = 0; leftArea.overrideSorting = true; leftArea.sortingOrder = 102; outline.transform.position = new Vector2(middleBlock.transform.position.x - 5, middleBlock.transform.position.y - 5); guideBox.subTextBoxVerticalLayoutGroup.padding.right = 75; Sequence sequence = DOTween.Sequence(); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { guideItems.outlineCanvasGroup.DOFade(1, 0f); guideBox.subGuiderImage.transform.localScale = new Vector2(-1, 1); subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(2f, 0); }); sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(213.76f, 30.6f), 0)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(280f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2((Screen.width < 1000 ? 1.75f : 1.85f) * lastBlockPosition.x, dicePosition.y), 0f)); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f)); sequence.Play(); break; } case 5: { subTextBox.transform.DOScaleY(0.7f, 0); subSuperText.transform.DOScaleY(1.4f, 0); guideBox.subGuiderImage.transform.DOLocalMoveY(19.5f, 0f); guideItems.outlineCanvasGroup.DOFade(0, 0f); break; } case 7: { GameObject toast = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.TOAST); Sequence sequence = DOTween.Sequence(); var fisrtDice = diceController.GetOneDice("Dice (1)"); var dicePosition = fisrtDice.transform.position; TutorialDialogueController.isClickable = false; tutorialGuideCanvas.GetComponent <CanvasGroup>().interactable = false; tutorialGuideCanvas.GetComponent <CanvasGroup>().blocksRaycasts = false; diceController.ToggleDicesClick(false); diceController.ToggleOneDiceClick("Dice (1)", true); guideItems.arrowTransform.DOMove(new Vector3( dicePosition.x - dicePosition.x / 15, dicePosition.y + dicePosition.y / 5, dicePosition.z), 0); guideItems.toastCanvasGroup.DOFade(1, 0f); sequence.Append(guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { pannelSetting.SetActive(false); rightArea.attackGage.overrideSorting = true; rightArea.attackGage.sortingOrder = 102; guideItems.arrowCanvasGroup.DOFade(1, 0f); guideItems.arrowCanvasGroup.alpha = 1; }); sequence.Append(guideItems.toastCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { guideItems.arrowTransform.DOMove(new Vector3( dicePosition.x - dicePosition.x / 15 - 10, dicePosition.y + dicePosition.y / 5 + 10, dicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); Debug.Log(guideItems.arrowTransform.position); Debug.Log(dicePosition); }); sequence.Play(); break; } case 8: { guideBox.subGuiderImage.sprite = guiderImages[2]; guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f); pannelSetting.SetActive(true); guideItems.arrowCanvasGroup.DOFade(0, 0f); guideItems.toastCanvasGroup.DOFade(0, 0f); rightArea.attackGage.overrideSorting = false; rightArea.attackGage.sortingOrder = 6; rightArea.status.sortingOrder = 102; TutorialDialogueController.isClickable = true; break; } case 9: { guideBox.subGuiderImage.sprite = guiderImages[4]; var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK); outlineCircle.transform.position = new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10); outlineCircle.GetComponent <Rigidbody2D>().DORotate(360, 10).SetLoops(-1, LoopType.Restart); guideItems.outlineCircleCanvasGroup.DOFade(1, 0f); outlineRect.transform.position = new Vector2(turn.transform.position.x, turn.transform.position.y); guideItems.outlineRectCanvasGroup.DOFade(1, 0f); guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(225.5f, 28.2f), 0f); guideBox.subTextBoxVerticalLayoutGroup.padding.bottom = 70; guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(300f, 0), 0f); break; } case 10: { guideBox.subGuiderImage.sprite = guiderImages[0]; guideBox.subTextBoxVerticalLayoutGroup.padding.bottom = 70; guideItems.outlineCircleCanvasGroup.DOFade(0, 0f); guideItems.outlineRectCanvasGroup.DOFade(0, 0f); break; } case 11: { var description = toast.transform.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.DESC); var secondDice = diceController.GetOneDice("Dice (2)"); var secondDicePosition = secondDice.transform.position; var thirdDice = diceController.GetOneDice("Dice (3)"); var thirdDicePosition = thirdDice.transform.position; GameObject clonedArrow = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation); clonedArrow.transform.SetParent(guideItem.transform, false); pannelSetting.SetActive(false); description.GetComponent <Text>().text = "주사위를 잘 선택한 뒤 공격해보세요!"; Block fisrtBlock = blockController.GetOneBlock(Constants.TYPE.FIRST_BLOCK); fisrtBlock.ToggleAllowClick(false); DOTween.Kill(guideItems.arrowTransform); guideItems.arrowTransform.DOMove(new Vector3( secondDicePosition.x - secondDicePosition.x / 17, secondDicePosition.y + secondDicePosition.y / 5, secondDicePosition.z), 0); clonedArrow.transform.DOMove(new Vector3( thirdDicePosition.x - thirdDicePosition.x / 17, thirdDicePosition.y + thirdDicePosition.y / 5, thirdDicePosition.z), 0); guideItems.arrowCanvasGroup.DOFade(1, 0f); clonedArrow.GetComponent <CanvasGroup>().DOFade(1, 0f); guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f).OnComplete(() => { guideItems.toastCanvasGroup.DOFade(1, 0f); guideItems.arrowTransform.DOMove(new Vector3( secondDicePosition.x - secondDicePosition.x / 17 - 10, secondDicePosition.y + secondDicePosition.y / 5 + 10, secondDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); clonedArrow.transform.DOMove(new Vector3( thirdDicePosition.x - thirdDicePosition.x / 17 - 10, thirdDicePosition.y + thirdDicePosition.y / 5 + 10, thirdDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); }); diceController.ToggleOneDiceClick("Dice (2)", true); diceController.ToggleOneDiceClick("Dice (3)", true); break; } case 12: { rightArea.status.GetComponent <Canvas>().sortingOrder = 102; guideBox.subGuiderImage.sprite = guiderImages[2]; guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f); pannelSetting.SetActive(true); // turn.GetComponent<Canvas>().sortingOrder = 5; guideItems.arrowCanvasGroup.DOFade(0, 0f); guideItems.toastCanvasGroup.DOFade(0, 0f); guideBox.subSuperTextLayoutElement.minWidth = 250; subSuperText.gameObject.SetActive(false); subSuperText.gameObject.SetActive(true); guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(250f, 0), 0f); guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(197.4f, 27.7f), 0); outlineRect.transform.position = new Vector2(rightArea.moneyImage.transform.position.x + rightArea.moneyImage.transform.position.x / 50, rightArea.moneyImage.transform.position.y); guideItems.outlineRectCanvasGroup.DOFade(1, 0f); break; } case 13: { guideBox.subGuiderImage.sprite = guiderImages[0]; rightArea.status.sortingOrder = 5; leftArea.overrideSorting = false; leftArea.sortingOrder = 5; guideItems.outlineRectCanvasGroup.DOFade(0, 0f); break; } case 15: { var description = toast.transform.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.DESC); var fourDice = diceController.GetOneDice("Dice (4)"); var fourDicePosition = fourDice.transform.position; var fiveDice = diceController.GetOneDice("Dice (5)"); var fiveDicePosition = fiveDice.transform.position; var sixDice = diceController.GetOneDice("Dice (6)"); var sixDicePosition = sixDice.transform.position; GameObject clonedArrow1 = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation); GameObject clonedArrow2 = Instantiate(guideItems.arrowTransform.gameObject, transform.position, transform.rotation); clonedArrow1.transform.SetParent(guideItem.transform, false); clonedArrow2.transform.SetParent(guideItem.transform, false); clonedArrow2.name = clonedArrow2.name + "2"; pannelSetting.SetActive(false); description.GetComponent <Text>().text = "주사위를 잘 선택한 뒤 공격해보세요!"; Block fisrtBlock = blockController.GetOneBlock(Constants.TYPE.FIRST_BLOCK); fisrtBlock.ToggleAllowClick(false); DOTween.Kill(guideItems.arrowTransform); guideItems.arrowTransform.DOMove(new Vector3( fourDicePosition.x - fourDicePosition.x / 17, fourDicePosition.y + fourDicePosition.y / 4, fourDicePosition.z), 0); guideItems.arrowCanvasGroup.DOFade(1, 0f); clonedArrow1.transform.DOMove(new Vector3( fiveDicePosition.x - fiveDicePosition.x / 17, fiveDicePosition.y + fiveDicePosition.y / 4, fiveDicePosition.z), 0); clonedArrow1.GetComponent <CanvasGroup>().DOFade(1, 0f); clonedArrow2.transform.DOMove(new Vector3( sixDicePosition.x - sixDicePosition.x / 17, sixDicePosition.y + sixDicePosition.y / 4, sixDicePosition.z), 0); clonedArrow2.GetComponent <CanvasGroup>().DOFade(1, 0f); guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f).OnComplete(() => { TutorialDialogueController.isClickable = false; guideItems.toastCanvasGroup.DOFade(1, 0f); guideItems.arrowTransform.DOMove(new Vector3( fourDicePosition.x - fourDicePosition.x / 17 - 10, fourDicePosition.y + fourDicePosition.y / 4 + 10, fourDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); clonedArrow1.transform.DOMove(new Vector3( fiveDicePosition.x - fiveDicePosition.x / 17 - 10, fiveDicePosition.y + fiveDicePosition.y / 4 + 10, fiveDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); clonedArrow2.transform.DOMove(new Vector3( sixDicePosition.x - sixDicePosition.x / 17 - 10, sixDicePosition.y + sixDicePosition.y / 4 + 10, sixDicePosition.z), 0.2f).SetLoops(-1, LoopType.Yoyo); }); diceController.ToggleOneDiceClick("Dice (4)", true); diceController.ToggleOneDiceClick("Dice (5)", true); diceController.ToggleOneDiceClick("Dice (6)", true); blockController.GetOneBlock(Constants.TYPE.BOTTOM_MIDDLE_BLOCK).ToggleAllowClick(false); blockController.GetOneBlock(Constants.TYPE.LEFT_MIDDLE_BLOCK).ToggleAllowClick(false); break; } case 16: { guideBox.subDialogueContainerCanvasGroup.DOFade(1, 0f); guideItems.toastCanvasGroup.DOFade(0, 0f); leftArea.overrideSorting = true; leftArea.sortingOrder = 102; pannelSetting.SetActive(true); guideBox.subGuiderImage.sprite = guiderImages[2]; TutorialDialogueController.isClickable = true; break; } case 17: { Sequence sequence = DOTween.Sequence(); var sixDice = diceController.GetOneDice("Dice (6)"); var dicePosition = sixDice.transform.position; var rightAreaPosition = rightArea.field.transform.position; blockController.GetOneBlock(Constants.TYPE.BOTTOM_MIDDLE_BLOCK).ToggleAllowClick(true); leftArea.sortingOrder = 5; sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { guideBox.subGuiderImage.sprite = guiderImages[0]; guideBox.subGuiderImage.transform.localScale = new Vector2(1, 1); subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.6f, 0); }); sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-75.6f, 27.7f), 0)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(220f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 1.05f, rightAreaPosition.y * 0.9f), 0f)); sequence.AppendInterval(0f); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { diceController.BounceDices(); rightArea.attackGage.overrideSorting = true; rightArea.attackGage.sortingOrder = 102; resetDiceController.ResetOneDice(); outlineFullRect.transform.position = new Vector2(dicePosition.x, dicePosition.y); outlineFullRect.GetComponent <CanvasGroup>().DOFade(1, 0f); }); sequence.AppendInterval(1f); sequence.AppendCallback(() => { subTextBox.GetComponent <Button>().interactable = true; }); sequence.Play(); break; } case 18: { DOTween.Kill(guideBox.subGuiderImage.transform); guideBox.subGuiderImage.sprite = guiderImages[3]; guideBox.subGuiderImage.transform.DOLocalMove(new Vector3(-102.97f, 33.2f, 1), 0f); guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(270f, 0), 0f); outlineFullRect.GetComponent <CanvasGroup>().DOFade(0, 0f); break; } case 19: { Sequence sequence = DOTween.Sequence(); var rightAreaPosition = rightArea.field.transform.position; rightArea.status.sortingOrder = 102; rightArea.resetDiceScreen.overrideSorting = true; rightArea.resetDiceScreen.sortingOrder = 102; ToggleClickEventResetDiceScreen(true); TutorialDialogueController.isClickable = false; DOTween.Kill(guideItems.arrowTransform); guideItems.arrowTransform.DOMove(new Vector3( rightArea.moneyArea.position.x - rightArea.moneyArea.position.x / 14, rightArea.moneyArea.position.y + rightArea.moneyArea.position.y / 3f, rightArea.moneyArea.position.z), 0); guideBox.subGuiderImage.sprite = guiderImages[0]; sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-117.48f, 38.4f), 0f)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(300f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x, rightAreaPosition.y * 0.9f), 0f)); sequence.Append(guideItems.arrowCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { sequence.Append(guideItems.arrowCanvasGroup.DOFade(1, 0f)); guideItems.arrowTransform.DOMove(new Vector3( rightArea.moneyArea.position.x - rightArea.moneyArea.position.x / 14 - 10, rightArea.moneyArea.position.y + rightArea.moneyArea.position.y / 3f + 10, rightArea.moneyArea.position.z), 0.2f).SetLoops(-1, LoopType.Yoyo); }); break; } case 20: { Sequence sequence = DOTween.Sequence(); var dicePosition = diceController.GetOneDice("Dice (2)").transform.position; var rightAreaPosition = rightArea.field.transform.position; rightArea.resetDiceScreen.sortingOrder = 5; rightArea.status.sortingOrder = 5; TutorialDialogueController.isClickable = true; outlineDice.transform.DOMove(new Vector3(dicePosition.x, dicePosition.y - dicePosition.y / 7, 1), 0); outlineRect.transform.DOMove(new Vector3(rightArea.attackPowerText.position.x - rightArea.attackPowerText.position.x / 50, rightArea.attackPowerText.position.y, 1), 0); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { guideBox.subGuiderImage.transform.localScale = new Vector2(1, 1); subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(3.6f, 0); guideBox.subSuperTextLayoutElement.minWidth = 270; subSuperText.gameObject.SetActive(false); subSuperText.gameObject.SetActive(true); guideItems.arrowCanvasGroup.DOFade(0, 0f); }); sequence.AppendInterval(0f); sequence.AppendCallback(() => { resetDiceController.ResetDices(); }); sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(-103.8f, 45f), 0)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(270f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x * 0.7f, rightAreaPosition.y * 0.9f), 0f)); sequence.AppendInterval(0f); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { diceController.BounceDices(); rightArea.attackGage.overrideSorting = true; rightArea.attackGage.sortingOrder = 102; rightArea.status.sortingOrder = 102; outlineDice.GetComponent <CanvasGroup>().DOFade(1, 0f); guideItems.outlineRectCanvasGroup.DOFade(1, 0f); }); sequence.AppendInterval(1f); sequence.AppendCallback(() => { subTextBox.GetComponent <Button>().interactable = true; }); sequence.Play(); break; } case 21: { var attackPowerText = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_POWER_TEXT); var attackPowerImage = GameObject.Find(Constants.TUTORIAL.GAME_OBJECT_NAME.ATTACK_POWER_IMAGE); var rightAreaPosition = rightArea.field.transform.position; Sequence sequence = DOTween.Sequence(); rightArea.attackGage.overrideSorting = false; rightArea.attackGage.sortingOrder = 5; diceController.UnbounceDices(); leftArea.sortingOrder = 102; sequence.Append(outlineDice.GetComponent <CanvasGroup>().DOFade(0, 0f)); sequence.Join(guideItems.outlineRectCanvasGroup.DOFade(0, 0f)); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(0, 0f)); sequence.AppendCallback(() => { guideBox.subGuiderImage.sprite = guiderImages[4]; guideBox.subGuiderImage.transform.localScale = new Vector2(-1, 1); subSuperText.GetComponent <SuperTextMesh>().baseOffset = new Vector2(1.8f, 0); }); sequence.Append(guideBox.subGuiderImage.transform.DOLocalMove(new Vector2(188.27f, 23.2f), 0)); sequence.Join(guideBox.subSuperTextLayoutElement.DOMinSize(new Vector2(230f, 0), 0f)); sequence.Join(SubDialogueContainer.transform.DOMove(new Vector2(rightAreaPosition.x, rightAreaPosition.y * 0.9f), 0f)); sequence.AppendInterval(0f); sequence.Append(guideBox.subGuiderImageCanvasGroup.DOFade(1, 0f)); sequence.AppendCallback(() => { var lastBlock = blockController.GetOneBlock(Constants.TYPE.LAST_BLOCK); outlineCircle.transform.position = new Vector2(lastBlock.transform.position.x, lastBlock.transform.position.y + 10); guideItems.outlineCircleCanvasGroup.DOFade(1, 0f); outlineRect.transform.position = new Vector2(turn.transform.position.x, turn.transform.position.y); guideItems.outlineRectCanvasGroup.DOFade(1, 0f); }); sequence.Play(); break; } case 22: { leftArea.sortingOrder = 5; rightArea.status.sortingOrder = 5; guideItems.outlineCircleCanvasGroup.DOFade(0, 0f); guideItems.outlineRectCanvasGroup.DOFade(0, 0f); guideBox.subDialogueContainerCanvasGroup.DOFade(0, 0f) .OnComplete(() => { MainDialogueContainer.SetActive(true); tutorialDialogueController.Apply(); MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(1, 0f); SubDialogueContainer.SetActive(false); }); break; } case 24: { MainDialogueContainer.GetComponent <CanvasGroup>().DOFade(0, 0f).OnComplete(() => { diceController.ToggleDicesClick(true); tutorialGuideCanvas.SetActive(false); leftArea.overrideSorting = false; rightArea.status.overrideSorting = false; rightArea.resetDiceScreen.overrideSorting = false; }); break; } } dialogueUpdated = false; } }