public void SetColor(TutorialControllerUI.Buttons p_button) { if (this.GetButton(p_button).color != this.hightlightColor) { this.GetButton(p_button).color = this.hightlightColor; } }
public void ResetColor(TutorialControllerUI.Buttons p_button) { if (this.GetButton(p_button).color != this.neutralColor) { this.GetButton(p_button).color = this.neutralColor; } }
public void ResetColor(TutorialControllerUI.Buttons p_button, float p_alpha) { if (this.GetButton(p_button).color != new Color(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, p_alpha)) { this.GetButton(p_button).color = new Color(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, p_alpha); } }
public void SetColorOnce(TutorialControllerUI.Buttons p_button) { UnityEngine.Debug.Log("Asdfasdf"); this.GetButton(p_button).color = this.hightlightColor; base.StartCoroutine(this.ResetColor(this.GetButton(p_button))); }
private Image GetButton(TutorialControllerUI.Buttons p_button) { Image a = this.A; switch (p_button) { case TutorialControllerUI.Buttons.A: { a = this.A; break; } case TutorialControllerUI.Buttons.B: { a = this.B; break; } case TutorialControllerUI.Buttons.X: { a = this.X; break; } case TutorialControllerUI.Buttons.Y: { a = this.Y; break; } case TutorialControllerUI.Buttons.Start: { a = this.Start; break; } case TutorialControllerUI.Buttons.Select: { a = this.Select; break; } case TutorialControllerUI.Buttons.DPadUp: { a = this.DPadUp; break; } case TutorialControllerUI.Buttons.DPadDown: { a = this.DPadDown; break; } case TutorialControllerUI.Buttons.DPadLeft: { a = this.DPadLeft; break; } case TutorialControllerUI.Buttons.DPadRight: { a = this.DPadRight; break; } case TutorialControllerUI.Buttons.RT: { a = this.RT; break; } case TutorialControllerUI.Buttons.LT: { a = this.LT; break; } case TutorialControllerUI.Buttons.LS: { a = this.LeftStickClick; break; } case TutorialControllerUI.Buttons.RS: { a = this.RightStickClick; break; } } return(a); }