// Use this for initialization void Start() { timeLeft = 240; //set the time for the scene StartCoroutine("LoseTime"); Time.timeScale = 1; BtnReactor = HUD.GetComponent <TutorialBtnReact>(); }
void startPulsation() { //BtnReact BtnReact TutorialBtnReact BtnReact = Hud.GetComponent <TutorialBtnReact>(); GameObject victim = BtnReact.getVictim(); Parameters Parameters = victim.GetComponent <Parameters>(); Pulse = Parameters.Pulse; Delay = (double)60.0 / Pulse; timeLeft = Delay; //BloodyScreen.SetActive(true); }
public void ShowThumb() { ThumbBlur.SetActive(true); Thumb.SetActive(true); ThumbWhite.SetActive(true); TutorialBtnReact BtnReact = Hud.GetComponent <TutorialBtnReact>(); GameObject victim = BtnReact.getVictim(); //Debug.Log(victim); Parameters Parameters = victim.GetComponent <Parameters>(); Delay = Parameters.Backfill; //backfill in seconds //Debug.Log(Delay); }
void startBreathing() { //BtnReact BtnReact TutorialBtnReact BtnReact = Hud.GetComponent <TutorialBtnReact>(); GameObject victim = BtnReact.getVictim(); Parameters Parameters = victim.GetComponent <Parameters>(); Bfreq = Parameters.Bfreq; Delay = 1; if (Bfreq != 0) { Delay = 60.0f / Bfreq; //Img.SetActive(true); } timeLeft = Delay / 2; }
// Use this for initialization void Start() { TutorialBtnReact = GameObject.FindGameObjectWithTag("HUD").GetComponent <TutorialBtnReact>(); PointCount = GameObject.FindGameObjectWithTag("Player").GetComponent <PointCount>(); RescueLeader = GameObject.FindGameObjectWithTag("RescueLeader"); RescueRadius = RescueLeader.transform.Find("Radius").gameObject; BlackBtn.GetComponent <Button>().onClick.AddListener(SetMarked); RedBtn.GetComponent <Button>().onClick.AddListener(SetMarked); GreenBtn.GetComponent <Button>().onClick.AddListener(SetMarked); YellowBtn.GetComponent <Button>().onClick.AddListener(SetMarked); TripleActions = new List <GameObject>() { TripleBot, TripleMid, TripleBtnBg, TripleBtnClose }; TutorialList = new List <GameObject>() { StartingContainer, CommunicateContainer, FinishContainer, PauseContainer, HowContainer, ScoreContainer, BreathingContainer, PulseContainer, CBContainer, RAContainer, BleedingContainer, DoneContainer, CloseActionsContainer, MarkVictimContainer, VictimSearchContainer, NotFinishedContainer }; BtnActions = new List <GameObject>() { HowBtn, MenuBtn }; BtnList = new List <GameObject>() { BlackBtn, RedBtn, YellowBtn, GreenBtn }; CloseAll(); DisableTripleBtn(); StartingContainer.SetActive(true); Time.timeScale = 0; }