static void Main(string[] args) { var len = 100; Turtle.Speed = 8; Turtle.Turn(90); Turtle.Move(len); Turtle.TurnRight(); Turtle.Move(len); Turtle.TurnRight(); Turtle.Move(len); Turtle.TurnRight(); Turtle.Move(len); Turtle.Turn(46); Turtle.Move(71.98); Turtle.Turn(89.6); Turtle.Move(71); Turtle.PenUp(); Turtle.Turn(89); Turtle.Move(40); Turtle.Turn(-45); Turtle.PenDown(); Turtle.Move(40); Turtle.TurnRight(); Turtle.Move(40); Turtle.TurnRight(); Turtle.Move(40); Turtle.TurnRight(); Turtle.Move(40); Turtle.PenUp(); Turtle.Move(500); }
static void Main(string[] args) { var len = 30; Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.PenUp(); Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len * 2); Turtle.PenDown(); Turtle.Turn(90); Turtle.Move(len * 3); Turtle.Turn(90); Turtle.Move(len * 3); Turtle.Turn(90); Turtle.Move(len * 3); Turtle.Turn(90); Turtle.Move(len * 3); Turtle.Turn(30); Turtle.Move(len * 3); Turtle.Turn(120); Turtle.Move(len * 3); }
// ЦИКЛЫ. Цикл While. // GoodHouse рисует домик и возвращает черепашку в правильное место static void GoodHouse(int len) { // Рисуем тело домика Turtle.Turn(90); Square(len); // Рисуем крышу Turtle.Turn(-60); Turtle.Move(len); Turtle.Turn(120); Turtle.Move(len); Turtle.Turn(30); // Рисуем окошко Turtle.PenUp(); Turtle.Move(2 * len / 3); Turtle.Turn(90); Turtle.Move(len / 3); Turtle.PenDown(); Square(len / 3); Turtle.PenUp(); Turtle.Move(2 * len / 3); Turtle.TurnRight(); Turtle.Move(2 * len / 3); Turtle.PenDown(); }
public void Turtle_ShouldBeSuccess(string moves) { foreach (var m in moves) { if (m == 'M') { turtle.Move(); } else { turtle.Turn(m); } } Assert.Equal("Success", turtle.Status); }
static void Main(string[] args) { Turtle.Speed = 9; for (int i = 0; i < Cycles; i++) { Turtle.Move(Dynamic); Turtle.TurnRight(); Turtle.Move(Dynamic); Turtle.TurnRight(); Turtle.Move(Dynamic); Turtle.TurnLeft(); Turtle.Move(Dynamic); Turtle.TurnLeft(); } Turtle.Turn(180); Turtle.Move(Dynamic); Turtle.TurnRight(); Turtle.Move(Dynamic * 11); for (int i = 0; i < 7; i++) { Turtle.Turn(45); Turtle.Move(Dynamic * 2.5); } }
static void Main(string[] args) { int ang1 = 90; int ang2 = 60; int ang3 = 120; int ang4 = 270; int ang5 = 180; int len1 = 200; int len2 = 50; int len3 = 100; Turtle.Speed = 5; Turtle.Turn(ang5); Turtle.PenUp(); Turtle.Move(len1); Turtle.Turn(ang4); Turtle.PenDown(); Turtle.Move(len1); Turtle.Turn(ang1); Turtle.Move(len1); Turtle.Turn(ang1); Turtle.Move(len1); Turtle.Turn(ang2); Turtle.Move(len2); }
static void Main(String[] args) { var len = 100; Turtle.Speed = 8; // Рисуем тело домика Turtle.Turn(90); Square(len); // Рисуем крышу Turtle.Turn(-60); Turtle.Move(len); Turtle.Turn(120); Turtle.Move(len); Turtle.Turn(30); // Рисуем окошко Turtle.PenUp(); Turtle.Move(2 * len / 3); Turtle.Turn(90); Turtle.Move(len / 3); Turtle.PenDown(); Square(len / 3); }
static void letterT() { Turtle.Move(60); Turtle.TurnLeft(); Turtle.Move(30); Turtle.Turn(180); Turtle.Move(60); }
static void WriteT() { Turtle.Move(80); Turtle.TurnLeft(); Turtle.Move(30); Turtle.Turn(180); Turtle.Move(60); }
public void drawFigure(int a, int b, int j) { Turtle.PenUp(); Turtle.Move(2 * a / 3); Turtle.Turn(b); Turtle.Move(a / 3); Turtle.PenDown(); }
static void printExample2() { for (int i = 0; i < 6; i++) { Turtle.Move(100); Turtle.Turn(60); } }
public static void WriteL(int longLine) { Turtle.Angle = 0; Turtle.Turn(25); Turtle.Move(longLine); Turtle.Turn(130); Turtle.Move(longLine); }
public void turtle_draws_TEST() { const int line_length = 25; back_to_start(); // 'T' Turtle.Move(line_length * 2); Turtle.TurnLeft(); Turtle.Move(line_length); Turtle.Turn(180); Turtle.Move(line_length * 2); // 'E' Turtle.X = 250; Turtle.Y = 200; Turtle.Angle = 0; Turtle.TurnRight(); Turtle.Move(line_length); Turtle.Turn(180); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); Turtle.Turn(180); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); // 'S' Turtle.X = 300; Turtle.Y = 200; Turtle.Angle = 0; Turtle.TurnRight(); Turtle.Move(line_length); Turtle.TurnLeft(); Turtle.Move(line_length); Turtle.TurnLeft(); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); Turtle.TurnRight(); Turtle.Move(line_length); // 'T' Turtle.X = 370; Turtle.Y = 200; Turtle.Angle = 0; Turtle.Move(line_length * 2); Turtle.TurnLeft(); Turtle.Move(line_length); Turtle.Turn(180); Turtle.Move(line_length * 2); }
//Write T static void WriteT(int size) { Turtle.Angle = 0; Turtle.Move(size); Turtle.TurnLeft(); Turtle.Move(size / 3); Turtle.Turn(180); Turtle.Move(size * 2 / 3); }
public void drawFigure(int a, int b, int j) { for (var i = 1; i <= j; i++) { Colorize.Colorized(); Turtle.Move(a); Turtle.Turn(b); } }
public void turtle_draws_a_regular_polygon(int side, int side_length) { back_to_start(); for (int i = 0; i < side; i++) { Turtle.Move(side_length); Turtle.Turn(360 / side); } }
public void drawFigure(int a, int b, int j) { Colorize.Colorized(); Turtle.Turn(b - 150); Turtle.Move(a); Turtle.Turn(b + 30); Turtle.Move(a); Turtle.Turn(b - 60); }
static void T(int size) { Turtle.Angle = 0; Turtle.Move(size); Turtle.Turn(-90); Turtle.Move(size / 2); Turtle.Turn(180); Turtle.Move(size); }
static void WriteT(int size) { Turtle.Angle = 0; Turtle.Move(60); Turtle.TurnLeft(); Turtle.Move(20); Turtle.Turn(180); Turtle.Move(40); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); this.Services.AddService(typeof(SpriteBatch), spriteBatch); system = new TreeSystem(); turtle = new Turtle(this); turtle.Operations.Add('a', () => turtle.Draw(dist)); turtle.Operations.Add('b', () => turtle.Draw(dist)); turtle.Operations.Add('m', () => turtle.Move(dist)); turtle.Operations.Add('-', () => turtle.Turn(MathHelper.ToRadians(-angle))); turtle.Operations.Add('+', () => turtle.Turn(MathHelper.ToRadians(angle))); turtle.Operations.Add('[', () => { turtle.Push(); turtle.Turn(MathHelper.ToRadians(-angle)); }); turtle.Operations.Add(']', () => { turtle.Pop(); turtle.Turn(MathHelper.ToRadians(angle)); }); turtle.Drawings.Add(system.Get(level, 1)); base.LoadContent(); }
public void drawFigure(int a, int b, int j) { Turtle.PenUp(); Turtle.Turn(2 * b); Turtle.Move(a); Turtle.TurnRight(); Turtle.Move(0.32 * a); Turtle.Turn(2 * b); Turtle.PenDown(); }
public void drawFigure(int a, int b, int j) { Turtle.PenUp(); Turtle.TurnLeft(); Turtle.Move(8.3 * a); Turtle.TurnLeft(); Turtle.Move(2 * a); Turtle.Turn(2 * b); Turtle.PenDown(); }
private static void WriteT(int size) { //Буква Т Turtle.Angle = 0; Turtle.Move(size); Turtle.TurnLeft(); Turtle.Move(size / 3); Turtle.Turn(180); Turtle.Move(size / 3 * 2); }
static void Koch(int n) { Turtle.Turn(30); Draw(200, n); Turtle.Turn(120); Draw(200, n); Turtle.Turn(120); Draw(200, n); Turtle.Turn(120); }
static void WriteT(int x, int y) { Turtle.X = x; Turtle.Y = y; Turtle.Angle = 0; Turtle.Move(100); Turtle.Turn(-90); Turtle.Move(50); Turtle.Turn(180); Turtle.Move(100); }
static void Main(string[] args) { Turtle.Speed = 10; Turtle.Turn(30); Draw(200, 3); Turtle.Turn(120); Draw(200, 3); Turtle.Turn(120); Draw(200, 3); Turtle.Turn(120); }
static void CSquare(int len) { CMove(len); Turtle.Turn(90); CMove(len); Turtle.Turn(90); CMove(len); Turtle.Turn(90); CMove(len); Turtle.Turn(90); }
// ФУНКЦИИ // Упрощаем рисование домика, вводя функцию для рисования квадрата static void Square(int len) { Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.Turn(90); Turtle.Move(len); Turtle.Turn(90); }
public static void WriteA(int longLine, int shortLine) { Turtle.Angle = 0; Turtle.Turn(25); Turtle.Move(longLine); Turtle.Turn(130); Turtle.Move(longLine); Turtle.Turn(180); Turtle.Move(longLine / 2); Turtle.Turn(-65); Turtle.Move(shortLine); }
private void Test2(Turtle turtle, double distance) { double angle = Algorithms.ToRadians(91); if (distance > 500) { return; } var nextTurtle = turtle.Turn(angle).PenMove(distance).PenToggle(); Test2(nextTurtle, distance + 1); }
public void Interpret(out Mesh meshBranches, out Mesh meshLeaves) { Turtle turtle = new Turtle(Eval(initialWidth)); foreach (var elem in str){ switch (elem.symbol){ case LSElement.LSSymbol.LEAF: AddLeaf (turtle.Peek().M,elem.data [0], elem.data [1], turtle.GetDist()); break; case LSElement.LSSymbol.DRAW: float movDist = elem.data [0]; AddCone(turtle.Peek().M, movDist, turtle.GetWidth(), turtle.GetWidth() * elem.data[1], turtle.GetDist()); turtle.Move(movDist); break; case LSElement.LSSymbol.TURN: turtle.Turn(elem.data[0]); break; case LSElement.LSSymbol.ROLL: turtle.Roll(elem.data[0]); break; case LSElement.LSSymbol.PUSH_STATE: turtle.Push(); break; case LSElement.LSSymbol.POP_STATE: turtle.Pop(); break; case LSElement.LSSymbol.WIDTH: turtle.SetWidth(elem.data[0]); break; case LSElement.LSSymbol.GRAVITY: turtle.Gravity(elem.data[0]); break; } } float max = 0; foreach (var u in uvLeafs) { max = Mathf.Max (u.x, max); } for (int i = 0; i < uvs.Count; i++) { uvs [i] = new Vector2( uvs [i].x/max,0); } for (int i = 0; i < uvLeafs.Count; i++) { uvLeafs [i] = new Vector2( uvLeafs[i].x/max ,0); } meshBranches = new Mesh(); if (vertices.Count >= 65536) { Debug.LogError ("Tree - too many verts: "+vertices.Count); } else { vertCount = vertices.Count; meshBranches.vertices = vertices.ToArray (); meshBranches.triangles = indices.ToArray (); meshBranches.uv = uvs.ToArray (); PostprocessMesh (meshBranches); //Debug.Log ("vertices "+vertices.Count); } uvs.Clear(); vertices.Clear(); indices.Clear(); meshLeaves = new Mesh(); if (verticesLeaf.Count >= 65536) { Debug.LogError ("Tree leaves - too many verts: "+verticesLeaf.Count); } else { vertLeafCount = verticesLeaf.Count; meshLeaves.vertices = verticesLeaf.ToArray (); meshLeaves.triangles = indicesLeaf.ToArray (); meshLeaves.uv = uvLeafs.ToArray (); PostprocessMesh (meshLeaves); } uvLeafs.Clear(); verticesLeaf.Clear(); indicesLeaf.Clear(); }