コード例 #1
0
 private void OnEnable()
 {
     turretSystem = target as TurretSystem;
     turretSystem.CollectTurrets();
     turretList = new ReorderableList(serializedObject, serializedObject.FindProperty("turrets"), true, true, false, false);
     turretList.drawElementCallback += DrawTurretCallback;
     turretList.drawHeaderCallback += DrawHeaderCallback;
     turretList.onSelectCallback -= SelectTurret;
     groupList = new ReorderableList(serializedObject, serializedObject.FindProperty("turretGroups"), true, true, true, true);
     groupList.elementHeight = EditorGUIUtility.singleLineHeight;
     //groupList.elementHeight = 6 * EditorGUIUtility.singleLineHeight;
     groupList.drawElementCallback += DrawTurretGroup;
     groupList.drawHeaderCallback += DrawTurretGroupHeader;
     groupList.onAddCallback += AddGroup;
     groupList.onCanRemoveCallback += CanRemoveGroup;
     groupList.onRemoveCallback += RemoveGroup;
     turretGroupNames = new List<string>();
     for (int i = 0; i < turretSystem.turretGroups.Count; i++) {
         turretGroupNames.Add(turretSystem.turretGroups[i].groupId);
     }
 }