void Start() { if (isSupport) { support = GetComponent<TurretSupportTrigger>(); supportToggle = support.enabled; } StartCoroutine(DeathAnim(length)); isDead = true; }
void Start() { if (isSupport) { support = GetComponent <TurretSupportTrigger>(); supportToggle = support.enabled; } StartCoroutine(DeathAnim(length)); isDead = true; }