public void OnUpgradeButton() { // string str = "가나다$16$3$45" char = ''; // char[] = " " // string[] splits = str.Split('$'); // splits[0] = "가나다" // "[1] = 16 // "[2] = 3 // "[3] = 45 string[] split = CostText.text.Split('$'); // split[0] = ''; // split[1] = 해당 금액 int cost = int.Parse(split[1]); if (!IsCheck(cost)) { return; } TurretStatus turret = prevNode.GetComponentInChildren <TurretStatus>(); turret.Price += cost; turret.transform.localScale += new Vector3(0.1f, 0.1f, 0.1f); switch (turret.turretType) { case TurretStatus.TurretType.Standard: turret.Damage += 2; turret.Range += 0.25f; break; case TurretStatus.TurretType.Missile: turret.Damage += 4; turret.Range += 0.25f; turret.FireRate -= 0.25f; break; case TurretStatus.TurretType.Laser: turret.Damage++; break; } OnClose(); }
private void ShowMenu() { ClickMenu.gameObject.SetActive(true); BuyMenu.SetActive(false); OtherMenu.SetActive(false); if (prevNode.transform.childCount == 0) { BuyMenu.SetActive(true); } else { Transform t = prevNode.transform.GetChild(0); TurretStatus status = t.GetComponent <TurretStatus>(); SellText.text = $"${Mathf.RoundToInt(status.Price * 0.75f).ToString()}"; switch (status.turretType) { case TurretStatus.TurretType.Standard: CostText.text = CostString(status.Price); break; case TurretStatus.TurretType.Missile: CostText.text = CostString(status.Price + 1); break; case TurretStatus.TurretType.Laser: CostText.text = CostString(status.Price + 3); break; } OtherMenu.SetActive(true); } string CostString(int Price) { int value = (int)(Price * .75f); return($"${value.ToString()}"); } }