void Shoot() { if (model.IsTimeToFire()) { view.FireBullet(targeting.CurrentTarget()); model.ResetTimer(self.fireRate); } model.DecreaseTimer(); }
void Shoot() { if (model.IsTimeToFire()) { view.FireBullet(targeting.CurrentTarget()); model.ResetTimer(self.fireRate); } model.DecreaseTimer(); }