// Use this for initialization void Start() { level = 1; levelStart = false; paused = true; spawner = GameObject.FindGameObjectWithTag("MobSpawn").GetComponent <MobSpawner>(); mvmt = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement> (); tFire = GameObject.FindGameObjectWithTag("Bow").GetComponent <TurretFire> (); spawner.enabled = false; mvmt.enabled = false; tFire.enabled = false; spawnerObj = GameObject.FindGameObjectWithTag("MobSpawn"); tFireObj = GameObject.FindGameObjectWithTag("Bow"); play = gameObject.GetComponentInChildren <Text> (); //skelesMax = 2; playButton.onClick.AddListener(Play); }
void Start() { turretScript = GameObject.FindGameObjectWithTag("Turret").GetComponent <TurretFire>(); bulletBody = GetComponent <Rigidbody2D>(); speed = turretScript.shotSpeed; direction = transform.up; Destroy(gameObject, 10f); }
// Give bullet prefab a tag and type in the name of tag on inspecter // Use this for initialization void Start() { ani = GetComponent <Animator> (); turretFire = GetComponentInChildren <TurretFire> (); turretFire.fireDelay = fireDelay; turretFire.fireRate = fireRate; turretFire.bulletTag = bulletTag; //fireDelay = turretFire.fireDelay; //fireRate = turretFire.fireRate; //bulletTag = turretFire.bulletTag; }