void Update() { // fire 1 if (Input.GetButton("Fire1")) { if (gunnerPhotonView.IsMine) { if (gunnerWeaponManager.CurrentWeaponGroupCanFire()) { Vector3 targetHitpoint; if (turretController.inDeadZone) { targetHitpoint = CalculateTargetingHitpoint(cam); } else { targetHitpoint = CalculateTargetingHitpoint(barrelTransform); } gunnerWeaponManager.FireCurrentWeaponGroup(targetHitpoint); } } } // jank ram damage thing if (Input.GetButtonDown("Fire2")) { Debug.Log("mark fire btn press"); if (gunnerPhotonView.IsMine) { Debug.Log("mark fire"); VehicleHealthManager hitvm = GetClosestVehicleHealthManager(cam); if (hitvm != null) { Debug.Log("mark hitvm not null"); NetworkPlayerVehicle npv = GetComponentInParent <NetworkPlayerVehicle>(); int teamId = npv.teamId; int driverId = npv.GetDriverID(); int gunnerId = npv.GetGunnerID(); // remove last mark if (lastMarkedTeam != 0) { FindObjectOfType <PlayerTransformTracker>().GetVehicleTransformFromTeamId(lastMarkedTeam).GetComponent <PhotonView>().RPC(nameof(CollidableHealthManager.RemoveMarkedTeam_RPC), RpcTarget.All, lastMarkedTeam, driverId, gunnerId); } // add new mark GetComponent <PhotonView>().RPC(nameof(MarkAudioPlay_RPC), RpcTarget.All); hitvm.GetComponent <PhotonView>().RPC(nameof(CollidableHealthManager.MarkTeam_RPC), RpcTarget.All, teamId, driverId, gunnerId); lastMarkedTeam = hitvm.gameObject.GetComponent <NetworkPlayerVehicle>().teamId; Debug.Log("mark done"); } if (hitvm == null) { Debug.Log("mark is null"); } if (hitvm.transform == transform.root) { Debug.Log("mark is me"); } } } if (Input.GetButtonUp("Fire1")) { if (gunnerPhotonView.IsMine) { gunnerWeaponManager.CeaseFireCurrentWeaponGroup(); } } // // relaod if (Input.GetButtonDown("Reload")) { if (gunnerPhotonView.IsMine) { gunnerWeaponManager.ReloadCurrentWeaponGroup(); } } if (Input.GetButtonDown("Ultimate")) { if (gunnerPhotonView.IsMine) { gunnerWeaponManager.SelectUltimate(); } } if (Input.GetKey(KeyCode.Space)) { camera.m_Lens.FieldOfView = Mathf.Lerp(camera.m_Lens.FieldOfView, 30, 0.1f); } else { camera.m_Lens.FieldOfView = Mathf.Lerp(camera.m_Lens.FieldOfView, 60, 0.1f); } turretController.ChangeTargetYaw(cameraSensitivity * Input.GetAxis("Mouse X") * Time.deltaTime); turretController.ChangeTargetPitch(-(cameraSensitivity * Input.GetAxis("Mouse Y") * Time.deltaTime)); turretController.UpdateTargeterRotation(); float newy = Mathf.Max(cinemachineTransposer.m_FollowOffset.y - Input.mouseScrollDelta.y * 0.2f, 1.5f); float newz = Mathf.Min(cinemachineTransposer.m_FollowOffset.z + Input.mouseScrollDelta.y * 0.6f, -3f); if (newy < maxZoomOut) { cinemachineTransposer.m_FollowOffset.y = newy; cinemachineTransposer.m_FollowOffset.z = newz; } }