コード例 #1
0
    void Shoot()
    {
        GameObject   bulletGO = (GameObject)Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
        TurretBullet bullet   = bulletGO.GetComponent <TurretBullet> ();

        if (bullet != null)
        {
            bullet.Seek(target);
        }
    }
コード例 #2
0
    void Shoot()
    {
        GameObject   bulletInstance = (GameObject)Instantiate(finalBulletPrefab, firePoint.position, Quaternion.Euler(firePoint.rotation.eulerAngles.x, firePoint.rotation.eulerAngles.y + 90f, firePoint.rotation.eulerAngles.z));
        TurretBullet bullet         = bulletInstance.GetComponent <TurretBullet>();

        if (bullet != null)
        {
            bullet.Seek(target);
        }
    }