// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); }
// Start is called before the first frame update void Start() { timer = GameObject.Find("GameManager").GetComponent <Timer>(); choices = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); turnes = GameObject.Find("GameManager").GetComponent <Turns_Select>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); _ressources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); _GetIt = GameObject.Find("GameManager").GetComponent <Stalkers_GetRessources>(); _JCVD = GameObject.Find("GameManager").GetComponent <J_Choice_Result>(); daypast.text = "Jour " + day; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); turnedgone = 0; saveturned = 0; }
// Start is called before the first frame update void Start() { turned = GameObject.Find("GameManager").GetComponent <Turns_Select>(); buttonList = new MyButtons[3]; buttonList[2].image = GameObject.Find("Forest_Button").GetComponent <Image>(); buttonList[2].image.color = Color.white; buttonList[2].action = ForestButtonAction; buttonList[1].image = GameObject.Find("Ruines_Button").GetComponent <Image>(); buttonList[1].image.color = Color.white; buttonList[1].action = RuinesButtonAction; buttonList[0].image = GameObject.Find("NML_Button").GetComponent <Image>(); buttonList[0].image.color = Color.white; buttonList[0].action = NMLButtonAction; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); travel = GameObject.Find("GameManager").GetComponent <Stalker_Travel>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); timer = GameObject.Find("GameManager").GetComponent <Timer>(); _sl = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); valuelist = new int[9]; }
// Start is called before the first frame update void Start() { turns = GameObject.Find("GameManager").GetComponent <Turns_Select>(); lands = GameObject.Find("GameManager").GetComponent <Land_Select>(); resources = GameObject.Find("GameManager").GetComponent <Gestion_Ressources>(); choises = GameObject.Find("GameManager").GetComponent <Mathieu_Choice>(); dayz = GameObject.Find("GameManager").GetComponent <Day>(); _ls = GameObject.Find("GameManager").GetComponent <Liste_Stalkers>(); foreach (GameObject stalker in _ls.stalkerlist) { stalker.GetComponent <Stalker>().rtogo = true; Debug.Log("Stalkers Ready to Go "); } }