// Use this for initialization void Start() { resources = GameObject.Find("Resources"); rm = resources.GetComponent <ResourcesManager> (); turns = GameObject.Find("Turns"); ts = turns.GetComponent <TurnsScript> (); //earthPanel = GameObject.Find ("EarthPanel"); //es = earthPanel.GetComponent<ElementScript> (); logPanel = GameObject.Find("LogPanel"); ls = logPanel.GetComponent <LogScript> (); stage = GameObject.Find("Stage"); ss = stage.GetComponent <StageScript> (); buildingSelection = -1; }
// Use this for initialization void Start() { stage = GameObject.Find("Stage"); ss = stage.GetComponent <StageScript> (); turns = GameObject.Find("Turns"); ts = turns.GetComponent <TurnsScript> (); resources = GameObject.Find("Resources"); rm = resources.GetComponent <ResourcesManager> (); P1ResultLog = transform.Find("P1Result").GetComponent <Text> (); P2ResultLog = transform.Find("P2Result").GetComponent <Text> (); eventLog = transform.Find("EventLog").GetComponent <Text> (); P1ResultLog.color = new Color(0, 0, 1, 1); P2ResultLog.color = new Color(1, 0, 0, 1); eventLog.color = new Color(0, 1, 0, 1); }
// Use this for initialization void Start() { stage = 1; buildingPanel = GameObject.Find("BuildingPanel"); //es = buildingPanelP1.GetComponent<ElementScript> (); //buildingPanelP2 = GameObject.Find ("BuildingPanelP2"); //bp = buildingPanelP2.GetComponent<BuildingScript> (); aiPanel = GameObject.Find("AIPanel"); ae = aiPanel.GetComponent <AIEventScript> (); turns = GameObject.Find("Turns"); ts = turns.GetComponent <TurnsScript> (); introPanel = GameObject.Find("IntroPanel"); }