コード例 #1
0
    // Start is called before the first frame update
    void Awake()
    {
        instance = this;
        BackToMenu.SetActive(false);

        for (int i = 0; i < PlayerArrow.Count; i++)
        {
            PlayerArrow[i].enabled = false;
        }
    }
コード例 #2
0
	/**
	 * Runs at load time
	 */
	void Start () {
		networkController = NetworkController.S;
		playerController = PlayerController.S;
		turnsController = TurnsController.S;
		uiController = UIController.S;
		unitsController = UnitsController.S;

		// Force the screen mode into landscape mode
		Screen.orientation = ScreenOrientation.LandscapeLeft;
	}
コード例 #3
0
	/**
	 * Runs at load time
	 */
	void Start () {
		battleController = BattleController.S;
		disabledTileController = DisabledTileController.S;
		gameController = GameController.S;
		highlightsController = HighlightsController.S;
		mapsController = MapsController.S;
		movementController = MovementController.S;
		navController = NavController.S;
		playerController = PlayerController.S;
		resourceTileController = ResourceTileController.S;
		tilesController = TilesController.S;
		turnsController = TurnsController.S;
		unitsController = UnitsController.S;
	}
コード例 #4
0
	private UnitsController unitsController = null; //!< The local reference to the unit's controller
	#endregion

	#region Unity methods /// @name Unity methods
	/**
	 * Called when the script is loaded, before the game starts
	 */
	void Awake () {
		S = this;
	}
コード例 #5
0
	/**
	 * Runs at load time
	 */
	void Start () {
		mapsController = MapsController.S;
		playerController = PlayerController.S;
		turnsController = TurnsController.S;
	}