// Start is called before the first frame update void Awake() { instance = this; BackToMenu.SetActive(false); for (int i = 0; i < PlayerArrow.Count; i++) { PlayerArrow[i].enabled = false; } }
/** * Runs at load time */ void Start () { networkController = NetworkController.S; playerController = PlayerController.S; turnsController = TurnsController.S; uiController = UIController.S; unitsController = UnitsController.S; // Force the screen mode into landscape mode Screen.orientation = ScreenOrientation.LandscapeLeft; }
/** * Runs at load time */ void Start () { battleController = BattleController.S; disabledTileController = DisabledTileController.S; gameController = GameController.S; highlightsController = HighlightsController.S; mapsController = MapsController.S; movementController = MovementController.S; navController = NavController.S; playerController = PlayerController.S; resourceTileController = ResourceTileController.S; tilesController = TilesController.S; turnsController = TurnsController.S; unitsController = UnitsController.S; }
private UnitsController unitsController = null; //!< The local reference to the unit's controller #endregion #region Unity methods /// @name Unity methods /** * Called when the script is loaded, before the game starts */ void Awake () { S = this; }
/** * Runs at load time */ void Start () { mapsController = MapsController.S; playerController = PlayerController.S; turnsController = TurnsController.S; }