private void Awake() { if (instance != null) { Debug.Log("Too many turn structure scripts!"); return; } instance = this; } //Singleton loop
private void Start() { msgD = MsgDisplay.instance; cC = CameraControll.instance; tS = TemplateSelection.instance; aIC = AICities.instance; turnStructureScript = TurnStructure.instance; currentPhase = initPhase.Welcome; msgD.DisplayMessage("Welcome", 2f); }
private void Start() { gSP = GameStartPhases.instance; tS = TurnStructure.instance; }