public void IfFailureSwitchTurn() { if (DiceEngine.IsCurrentDiceFailure()) { DiceEngine.CurrentPlayerTurnScore = 0; TurnFailure?.Invoke( this, new PlayerStateEventArgs(DiceEngine.CurrentPlayer) ); SwitchTurn(); } }
public void StartFirstTurn(IPlayer first_player = null) { if (first_player == null) { first_player = Players.First(); } DiceEngine.SwitchTurnTo(first_player); DiceEngine.CurrentPlayerTurnScore = 0; TurnSwitched?.Invoke( this, new TurnSwitchedEventArgs(null, first_player) ); DiceEngine.Reroll(DiceEngine.AllDice); if (DiceEngine.IsCurrentDiceFailure()) { TurnFailure?.Invoke( this, new PlayerStateEventArgs(first_player) ); } _timer.Enabled = true; _timer.Start(); }