コード例 #1
0
ファイル: Utils.cs プロジェクト: plutoday/TexasBot
        public static TurnDecisionContext GenerateTurnDecisionContext(Round round, List <PlayerRoundProfile> playerProfiles)
        {
            var hero    = round.Players.First(round.IsMe);
            var context = new TurnDecisionContext()
            {
                BigBlindSize      = round.BigBlindSize,
                CurrentPotSize    = round.CurrentPotSize,
                TurnBoard         = new TurnBoard(new FlopBoard(round.Flop1, round.Flop2, round.Flop3), round.Turn),
                Players           = playerProfiles,
                HeroName          = hero.Name,
                IsHeadsUp         = round.Players.Count(p => p.IsAlive) == 2,
                HeroHoles         = new HoldingHoles(round.Hole1, round.Hole2),
                PreflopRaiserName = round.PreflopRaiser.Name,
                FlopRaiserName    = round.FlopMoves.LastOrDefault(m => m.Decision.DecisionType.IsRaiseMove())?.Player.Name,
                TurnRaiserName    = round.TurnMoves.LastOrDefault(m => m.Decision.DecisionType.IsRaiseMove())?.Player.Name,
                IsRaised          = round.TurnMoves.Any(m => m.Decision.DecisionType.IsRaiseMove()),
            };

            if (context.IsHeadsUp)
            {
                context.HeadsUpVillainName = round.Players.First(p => p.IsAlive && !round.IsMe(p)).Name;
            }

            return(context);
        }
コード例 #2
0
        private Decision MakeCallDecision(TurnDecisionContext context)
        {
            List <VillainProbabilityResult> probabilityResults = context.AliveVillains.Select(villain
                                                                                              => _probabilityCalculator.Calculate(context.HeroHoles, villain,
                                                                                                                                  Common.Utils.VillainFoldable(context.TurnRaiser, context.Hero, villain))).ToList();

            List <List <ProbabilityTuple> > tupleLists = Common.Utils.EnumerateProbabilities(0, probabilityResults).ToList();

            foreach (var tupleList in tupleLists)
            {
                Logger.Instance.Log($"{string.Join(";", tupleList.Select(t => $"{t.VillainName}-{t.ProbabilityCategory}-{t.Probability}"))}");
            }

            int    callSize = context.TurnRaiser.TurnBet - context.Hero.TurnBet;
            int    potSize  = context.CurrentPotSize;
            double ev       = tupleLists.Sum(tupleList => Common.Utils.CalculateEv(tupleList, callSize, potSize));

            Logger.Instance.Log($"{callSize} to call a pot of size {potSize}, ev={ev}");

            if (Common.Utils.EvProfitable(ev, potSize, callSize))
            {
                Logger.Instance.Log($"Profitable, calling");
                return(new Decision(DecisionType.Call, callSize));
            }

            Logger.Instance.Log($"Not profitable, folding");
            return(new Decision(DecisionType.Fold, 0));
        }
コード例 #3
0
ファイル: TurnStrategy.cs プロジェクト: plutoday/TexasBot
        public Decision MakeDecision(TurnDecisionContext context)
        {
            if (!_initialized)
            {
                Init(context);
            }

            if (context.IsHeadsUp)
            {
                if (context.IsRaised)
                {
                    return(_callingStrategy.MakeDecision(context));
                }
                else
                {
                    return(_bettingStrategy.MakeDecision(context));
                }
            }
            else
            {
                if (context.IsRaised)
                {
                    return(_multiwayCallingStrategy.MakeDecision(context));
                }
                else
                {
                    return(_multiwayBettingStrategy.MakeDecision(context));
                }
            }
        }
コード例 #4
0
        public Decision MakeDecision(TurnDecisionContext context)
        {
            List <VillainProbabilityResult> probabilityResults = context.AliveVillains.Select(villain
                                                                                              => _probabilityCalculator.Calculate(context.HeroHoles, villain)).ToList();

            List <List <ProbabilityTuple> > tupleLists = Common.Utils.EnumerateProbabilities(0, probabilityResults).ToList();

            foreach (var tupleList in tupleLists)
            {
                Logger.Instance.Log($"{string.Join(";", tupleList.Select(t => $"{t.VillainName}-{t.ProbabilityCategory}-{t.Probability}"))}");
            }

            int    betSize = Common.Utils.GetBetSize(context.CurrentPotSize);
            int    potSize = context.CurrentPotSize;
            double ev      = tupleLists.Sum(tupleList => Common.Utils.CalculateEv(tupleList, betSize, potSize));

            Logger.Instance.Log($"{betSize} to bet a pot of size {potSize}, ev={ev}");

            if (Common.Utils.EvProfitable(ev, potSize, betSize))
            {
                return(new Decision(DecisionType.Raise, betSize));
            }

            return(new Decision(DecisionType.Check, 0));
        }
コード例 #5
0
ファイル: TurnStrategy.cs プロジェクト: plutoday/TexasBot
 private void Init(TurnDecisionContext context)
 {
     _bettingStrategy         = new HeadsupTurnBettingStrategy(context.TurnBoard, context.HeroHoles);
     _callingStrategy         = new HeadsupTurnCallingStrategy();
     _multiwayBettingStrategy = new TurnMultiwayBettingStrategy(context.TurnBoard, context.HeroHoles);
     _multiwayCallingStrategy = new TurnMultiwayCallingStrategy(context.TurnBoard, context.HeroHoles);
     _initialized             = true;
 }
コード例 #6
0
        public Decision MakeDecision(TurnDecisionContext context)
        {
            var probabilityResult = _probabilityCalculator.Calculate(context.HeroHoles,
                                                                     context.HeadsUpVillain);

            int betSize = Common.Utils.GetBetSize(context.CurrentPotSize);
            int potSize = context.CurrentPotSize;

            var ev = probabilityResult.Probabilities[ProbabilityEnum.Fold] * potSize
                     + probabilityResult.Probabilities[ProbabilityEnum.CallLose] * (potSize + betSize)
                     - probabilityResult.Probabilities[ProbabilityEnum.CallWin] * betSize
                     + probabilityResult.Probabilities[ProbabilityEnum.CallTie] * (potSize + betSize) / 2;

            if (Common.Utils.EvProfitable(ev, potSize, betSize))
            {
                return(new Decision(DecisionType.Raise, betSize));
            }

            return(new Decision(DecisionType.Check, 0));
        }
コード例 #7
0
        private Decision MakeCallDecision(TurnDecisionContext context)
        {
            int    chipsToCall      = context.TurnRaiser.TurnBet - context.Hero.TurnBet;
            double potOdds          = (double)chipsToCall / (context.CurrentPotSize + chipsToCall);
            var    raiserRange      = context.TurnRaiser.TurnRange;
            var    equityCalculator = new EquityCalculator(new TurnFiveCardsEnumerator(context.TurnBoard, context.HeroHoles));
            var    equity           = equityCalculator.CalculateEquity(context.HeroHoles, raiserRange);

            Logger.Instance.Log($"Pot odds is {potOdds}, hero's equity is {equity} against raiser {context.TurnRaiser.Position}-{context.TurnRaiserName}'s range: {raiserRange.ToString()}");

            if (equity <= potOdds)
            {
                Logger.Instance.Log($"Fold");
                return(new Decision(DecisionType.Fold, 0));
            }

            Logger.Instance.Log($"Call {chipsToCall} chips");
            return(new Decision(DecisionType.Call, chipsToCall));

            //todo: implement the reraise logic
        }
コード例 #8
0
 private Decision MakeReraiseDecision(TurnDecisionContext context)
 {
     //todo: implement the reraise logic
     return(null);
 }
コード例 #9
0
        public Decision MakeDecision(TurnDecisionContext context)
        {
            var decision = MakeReraiseDecision(context) ?? MakeCallDecision(context);

            return(decision);
        }