public void AcknowledgeFinished(TurnBasedMatch match, Action <bool> callback) { callback = Callbacks.AsOnGameThreadCallback(callback); FindEqualVersionMatch(match, callback, foundMatch => { mTurnBasedManager.ConfirmPendingCompletion( foundMatch, response => callback(response.RequestSucceeded())); }); }
public void AcknowledgeFinished(GooglePlayGames.BasicApi.Multiplayer.TurnBasedMatch match, Action <bool> callback) { callback = Callbacks.AsOnGameThreadCallback(callback); FindEqualVersionMatch(match, callback, delegate(NativeTurnBasedMatch foundMatch) { mTurnBasedManager.ConfirmPendingCompletion(foundMatch, delegate(TurnBasedManager.TurnBasedMatchResponse response) { callback(response.RequestSucceeded()); }); }); }