private static void Main(string[] args) { var env = new TurnBasedEnvironment(100); var brokerAgent = new BrokerAgent(); env.Add(brokerAgent, "broker"); ProviderAgent pa1 = new ProviderAgent(ServiceType.Add); env.Add(pa1, "provider1"); ProviderAgent pa2 = new ProviderAgent(ServiceType.Add); env.Add(pa2, "provider2"); ProviderAgent pa3 = new ProviderAgent(ServiceType.Sub); env.Add(pa3, "provider3"); ProviderAgent pa4 = new ProviderAgent(ServiceType.Sub); env.Add(pa4, "provider4"); ClientAgent ca1 = new ClientAgent(ServiceType.Add); env.Add(ca1, "client1"); ClientAgent ca2 = new ClientAgent(ServiceType.Add); env.Add(ca2, "client2"); ClientAgent ca3 = new ClientAgent(ServiceType.Sub); env.Add(ca3, "client3"); ClientAgent ca4 = new ClientAgent(ServiceType.Sub); env.Add(ca4, "client4"); env.Start(); pa1.Send("provider1", "force-unregister"); ProviderAgent pa5 = new ProviderAgent(ServiceType.Sub); env.Add(pa5, "provider5"); env.Continue(100); ClientAgent ca5 = new ClientAgent(ServiceType.Add); env.Add(ca5, "client5"); ClientAgent ca6 = new ClientAgent(ServiceType.Sub); env.Add(ca6, "client6"); env.Continue(100); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(1000); for (int i = 1; i <= 3; i++) // MaxLevel { for (int j = 1; j <= 3; j++) { for (int k = 1; k <= 3; k++) { var workerAgent = new WorkerAgent(i, j, k); env.Add(workerAgent, $"worker{i}{j}{k}"); } } } var calculatorAgent = new CalculatorAgent(); env.Add(calculatorAgent, "shapley"); var managerAgent = new ManagerAgent(); env.Add(managerAgent, "manager"); env.Memory.Add("NoAttributes", 3); env.Memory.Add("MaxLevel", 3); env.Memory.Add("NoTasks", 100); env.Memory.Add("NoBids", 3); env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(100); var a1 = new MyAgent(); env.Add(a1, "agent1"); var a2 = new MyAgent(); env.Add(a2, "agent2"); var m = new MonitorAgent(); env.Add(m, "monitor"); env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(5, 100); int noAgents = 10; for (int i = 1; i <= noAgents; i++) { env.Add(new MyAgent(), $"agent{i}"); } env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(); var agent1 = new BargainingAgent(); env.Add(agent1, "agent1"); var agent2 = new BargainingAgent(); env.Add(agent2, "agent2"); env.Memory["Eps"] = 0.1; env.Memory["Utility1"] = (Func <double, double>)((double deal) => 5.0 - deal); env.Memory["Utility2"] = (Func <double, double>)((double deal) => 2.0 / 3.0 * deal); env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(); var mapAgent = new MapAgent(); env.Add(mapAgent, "map"); var searchAgent = new SearchAgent(); env.Add(searchAgent, "agent1"); env.Memory.Add("MapName", "Pendulum"); //env.Memory.Add("MapName", "StrangeHeuristic"); env.Memory.Add("Delay", 100); env.Start(); }
private static void Main(string[] args) { int noAgents = 5; var env = new TurnBasedEnvironment(5, 100); env.Add(new WriterAgent(), "writer"); for (int i = 1; i <= noAgents; i++) { env.Add(new MyAgent(), $"a{i}"); } env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(0, 250, false); var terrainAgent = new TerrainAgent(); env.Add(terrainAgent, "terrain"); var patrolAgent = new PatrolAgent(); env.Add(patrolAgent, "patrol"); env.Memory.Add("Size", 15); env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(0, 100); // no turn limit, delay 100 ms var planetAgent = new PlanetAgent(); env.Add(planetAgent, "planet"); for (int i = 1; i <= 5; i++) // 5 explorers { var explorerAgent = new ExplorerAgent(); env.Add(explorerAgent, $"explorer{i}"); } env.Memory.Add("Size", 11); env.Memory.Add("NoResources", 10); env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(); Random rand = new Random(); for (int i = 1; i <= Settings.NoBidders; i++) { int agentValuation = Settings.MinPrice + rand.Next(Settings.MaxPrice - Settings.MinPrice); var bidderAgent = new BidderAgent(agentValuation); env.Add(bidderAgent, $"bidder{i:D2}"); } var auctioneerAgent = new AuctioneerAgent(); env.Add(auctioneerAgent, "auctioneer"); env.Start(); }
private static void Main(string[] args) { // inefficient, uses broadcast to simulate public open-cry auction var env = new TurnBasedEnvironment(0, 0, false); var auctioneerAgent = new AuctioneerAgent(); env.Add(auctioneerAgent, "auctioneer"); Random rand = new Random(); for (int i = 1; i <= Settings.NoBidders; i++) { int agentValuation = Settings.MinPrice + rand.Next(Settings.MaxPrice - Settings.MinPrice); var bidderAgent = new BidderAgent(agentValuation); env.Add(bidderAgent, $"bidder{i:D2}"); } env.Start(); }
override public void RunTurnBasedMas(TurnBasedEnvironment env) { string home = env.ContainerName; if (home == "") { Commons.Rtb.AppendText("Container not activated.\r\n"); return; } Commons.Rtb.AppendText("This is " + home + "\r\n"); switch (home) { case "Container1": env.Add(new MobileAgent(), "mobile"); env.Add(new StaticAgent(), "a1"); break; case "Container2": for (int i = 1; i <= 2; i++) { env.Add(new StaticAgent(), "b" + i); } break; case "Container3": for (int i = 1; i <= 3; i++) { env.Add(new StaticAgent(), "c" + i); } break; default: break; } env.Start(); }
private static void Main(string[] args) { var env = new TurnBasedEnvironment(100, 0, false); Settings.AisLying = false; var agentA = new BeneficiaryAgent(); env.Add(agentA, "a"); var agentB = new BeneficiaryAgent(); env.Add(agentB, "b"); var agentC = new BeneficiaryAgent(); env.Add(agentC, "c"); var dmAgent = new DecisionMakerAgent(); env.Add(dmAgent, "dm"); env.Start(); Console.WriteLine("\r\n--------------------------------------------\r\n"); env = new TurnBasedEnvironment(100, 0, false); Settings.AisLying = true; agentA = new BeneficiaryAgent(); env.Add(agentA, "a"); agentB = new BeneficiaryAgent(); env.Add(agentB, "b"); agentC = new BeneficiaryAgent(); env.Add(agentC, "c"); dmAgent = new DecisionMakerAgent(); env.Add(dmAgent, "dm"); env.Start(); }
/// <summary> /// Starts the execution of a turn-based environment within a container /// </summary> /// <param name="env">The turn-based environment</param> public virtual void RunTurnBasedMas(TurnBasedEnvironment env) { }
private void buttonRunMas_Click(object sender, EventArgs e) { _environment = new TurnBasedEnvironment(0, 1000); _container.RunTurnBasedMas(_environment, new MasMobileGuiTB.MasSetup()); }