private void Update() { if (!Actor.YourTurn || GameManager.Instance.EndGame || GameManager.Instance.IsPause) { return; } _turnTime += Time.deltaTime; UpdateLogic(); _oldPosition = transform.position; _oldRotation = transform.rotation; _oldPoints = Actor.CurrentActionPoints; if (_turnTime >= 10f) { Agent.isStopped = true; Agent.enabled = false; Obstacle.enabled = true; Actor.EndTurn(); } }
private void InstanceOnOnSpaceDown() { Actor.EndTurn(); }