// flashes meter and found susan warning and starts battle IEnumerator flashMeter() { for (int i = 0; i < 4; ++i) { alarm_sfx.Play(); progress_mask.gameObject.SetActive(false); alert_text.gameObject.SetActive(true); yield return(new WaitForSeconds(0.5f)); progress_mask.gameObject.SetActive(true); alert_text.gameObject.SetActive(false); yield return(new WaitForSeconds(0.5f)); } tune.activateRPG(); }