public static void UseQ() { var mode2 = MenuManager.UseQif; var target = TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical); if (target != null && SpellManager.Q.IsReady()) { switch (mode2) { case 0: //AfterAttack if (Variables.IsAfterAttack) { Tumble.PreCastTumble(target); } break; case 1: //BeforeAttack if (Variables.IsBeforeAttack) { Tumble.PreCastTumble(target); } break; case 2: //Never break; } } }
public static void UseQ() { var target = TargetSelector.GetTarget((int)Variables._Player.GetAutoAttackRange(), DamageType.Physical); if (target != null && SpellManager.Q.IsReady() && AkaCore.AkaLib.Orbwalk.AfterAttack) { Tumble.PreCastTumble(target); } }