void Awake() { touch = GameObject.Find("Player").GetComponent <PlayerMovements>(); tuboChecker = GameObject.Find("Player").GetComponent <TuboChecker>(); tickerMsg = GameObject.Find("DisplayTicker").GetComponent <TickerMessage>(); //r newQuest = GameObject.Find("GUIQUnlock").GetComponent <QuestUnlocked>(); MusicAudioListener = GameObject.Find("MusicManager").GetComponent <AudioListener>(); //r //comment this if you are about to edit the scene disableBts = true; }
void LateUpdate() { if (enablePart2) { act4part2 = GameObject.Find("Player").GetComponent <NewAct4Part2>(); if (act4part2.onQuest3) { school.SetActive(true); } if (act4part2 == null) { school.SetActive(false); return; } } if (enablePart3) { act4part3 = GameObject.Find("Player").GetComponent <NewAct4Part3>(); tubocheck = GameObject.Find("Player").GetComponent <TuboChecker>(); completeTubo1 = act4part3.iT1; completeTubo2 = act4part3.iT2; completeTubo3 = act4part3.iT3; completeTubo4 = act4part3.iT4; completeTubo5 = act4part3.iT5; completeTubo6 = act4part3.iT6; completeTubo7 = act4part3.iT7; tubopref1 = PlayerPrefs.GetInt("Tubo1"); tubopref2 = PlayerPrefs.GetInt("Tubo2"); tubopref3 = PlayerPrefs.GetInt("Tubo3"); if (tubopref1 == 1) { Tubo1pipe7red.SetActive(true); if (completeTubo7 == true) { Tubo1pipe7gray.SetActive(true); Tubo1pipe7red.SetActive(false); } } if (tubopref2 == 1) { Tubo2pipe4red.SetActive(true); if (completeTubo4 == true) { Tubo2pipe4gray.SetActive(true); Tubo2pipe4red.SetActive(false); } } if (tubopref3 == 1) { Tubo3pipe5red.SetActive(true); Tubo3pipe6red.SetActive(true); if (completeTubo5 == true) { Tubo3pipe5gray.SetActive(true); Tubo3pipe5red.SetActive(false); } if (completeTubo6 == true) { Tubo3pipe6gray.SetActive(true); Tubo3pipe6red.SetActive(false); } } if (act4part3 == null) { Debug.Log("act4part3 disabled"); return; } } }
private void LateUpdate() //r changed this access modifier to private { if (act4part3.GetComponent <NewAct4Part3>().enabled == true) { enablePart2 = false; enablePart3 = true; } if (enablePart2) { act4part2 = GameObject.Find("Player").GetComponent <NewAct4Part2>(); Debug.Log("act4part2 enabled"); if ((act4part2.currentLine6 == 0) && (act4part2.onQuest5)) { //Debug.Log("onquest4"); gameObject.SendMessage("ShowIt", 20); gameObject.SendMessage("QuestStatus"); } if ((act4part2.currentLine6 == 1) && (act4part2.onQuest5)) { //Debug.Log("2nd"); gameObject.SendMessage("ShowIt", 18); gameObject.SendMessage("QuestStatus"); } if ((act4part2.currentLine6 == 14) && (act4part2.onQuest5)) { //Debug.Log("last"); gameObject.SendMessage("ShowIt", 20); gameObject.SendMessage("QuestStatus"); } if (enablePart2 == null) { return; } } if (enablePart3) { act4part3 = GameObject.Find("Player").GetComponent <NewAct4Part3>(); tubopref1 = PlayerPrefs.GetInt("Tubo1"); tubopref2 = PlayerPrefs.GetInt("Tubo2"); tubopref3 = PlayerPrefs.GetInt("Tubo3"); completeTubo1 = act4part3.Tub1; completeTubo2 = act4part3.Tub1; completeTubo3 = act4part3.Tub1; tubocheck = GameObject.Find("Player").GetComponent <TuboChecker>(); Debug.Log("tubocheck enabled"); // if(tubopref1==1||tubopref2==1||tubopref3==1){ // gameObject.SendMessage("ShowIt",29); // gameObject.SendMessage("QuestStatus"); if (tubopref1 == 1) { //Debug.Log("onquest4"); gameObject.SendMessage("ShowIt", 29); gameObject.SendMessage("QuestStatus"); if (completeTubo1 == 1) { gameObject.SendMessage("ShowIt", 28); gameObject.SendMessage("QuestStatus"); //MakeFalse(); } } if (tubopref2 == 1 || tubopref3 == 1) { gameObject.SendMessage("ShowIt", 1); gameObject.SendMessage("QuestStatus"); } //} } }
private void LateUpdate() //r changed this access modifier to private { if (enablePart2 == true) { act4part2 = GameObject.Find("Player").GetComponent <NewAct4Part2>(); Debug.Log("act4part2 enabled"); // // if((act4part2.currentLine6==0)&&(act4part2.onQuest5)){ // //Debug.Log("onquest4"); // gameObject.SendMessage("ShowIt",20); // gameObject.SendMessage("QuestStatus");} // if((act4part2.currentLine6==1)&&(act4part2.onQuest5)){ // //Debug.Log("2nd"); // gameObject.SendMessage("ShowIt",18); // gameObject.SendMessage("QuestStatus"); // } // if((act4part2.currentLine6==14)&&(act4part2.onQuest5)){ // //Debug.Log("last"); // gameObject.SendMessage("ShowIt",20); // gameObject.SendMessage("QuestStatus"); // } } if (enablePart3 == true) { act4part3 = GameObject.Find("Player").GetComponent <NewAct4Part3>(); //tubocheck = GameObject.Find ("Player").GetComponent<TuboChecker>(); Debug.Log("act4part3 enabled"); // act4part3 = GameObject.Find ("Player").GetComponent<NewAct4Part3>(); tubopref1 = PlayerPrefs.GetInt("Tubo1"); tubopref2 = PlayerPrefs.GetInt("Tubo2"); tubopref3 = PlayerPrefs.GetInt("Tubo3"); completeTubo1 = act4part3.Tub1; completeTubo2 = act4part3.Tub2; completeTubo3 = act4part3.Tub3; completeTubo4 = act4part3.Tub4; completeTubo5 = act4part3.Tub5; completeTubo6 = act4part3.Tub6; completeTubo7 = act4part3.Tub7; tubocheck = GameObject.Find("Player").GetComponent <TuboChecker>(); Debug.Log("tubocheck enabled"); //if(tubopref1==1||tubopref2==1||tubopref3==1){ // gameObject.SendMessage("ShowIt",27); // gameObject.SendMessage("QuestStatus"); if (tubopref1 == 1) { gameObject.SendMessage("ShowIt", 27); gameObject.SendMessage("QuestStatus"); Debug.Log("Picked tubo" + tubopref1); if (completeTubo2 == 1) { gameObject.SendMessage("ShowIt", 26); gameObject.SendMessage("QuestStatus"); //MakeFalse(); Debug.Log("tubo is fixed" + completeTubo2); } // else { // // if(completeTubo2==0&&completeTubo2!=1){ // gameObject.SendMessage("ShowIt",27); // gameObject.SendMessage("QuestStatus"); // Debug.Log ("not yet fixed2"+completeTubo2);} } if (tubopref3 == 1) { gameObject.SendMessage("ShowIt", 25); gameObject.SendMessage("QuestStatus"); Debug.Log("Picked tubo" + tubopref3); if (completeTubo3 == 1) { gameObject.SendMessage("ShowIt", 24); gameObject.SendMessage("QuestStatus"); //MakeFalse(); Debug.Log("tubo is fixed" + completeTubo3); } else { // if(completeTubo2==0&&completeTubo2!=1){ gameObject.SendMessage("ShowIt", 25); gameObject.SendMessage("QuestStatus"); Debug.Log("not yet fixed3" + completeTubo3); } } if (act4part3 == null) { Debug.Log("null"); return; } } // else if(){} //} }
void Awake() { act4part2 = GameObject.Find("Player").GetComponent <NewAct4Part2>(); act4part3 = GameObject.Find("Player").GetComponent <NewAct4Part3>(); tubocheck = GameObject.Find("Player").GetComponent <TuboChecker>(); }