public override WeaponTemplate Clone() { TubeTemplate t = new TubeTemplate(); t.AllowedLoadings = AllowedLoadings; t.LoadTime = LoadTime; return(t); }
public void SetMissileWeaponLoadingTypes(int hardpointIndex, MissileWeaponTypes loadTypes) { TubeTemplate tube = GetWeaponMount <TubeTemplate>(hardpointIndex, HardpointTypes.Tube); tube.AllowedLoadings = loadTypes; }
public void SetMissleWeapoLoadTime(int hardpointIndex, float time) { TubeTemplate tube = GetWeaponMount <TubeTemplate>(hardpointIndex, HardpointTypes.Tube); tube.LoadTime = time; }