// Start is called before the first frame update void Start() { int Scene = Tube.GetScene(); if (Scene == 0) { Play.onClick.AddListener(PlayOnClick); } else { timer = GameObject.Find("PC").GetComponent <Player>().timer; score = GameObject.Find("PC").GetComponent <Player>().score; Restart.onClick.AddListener(RestartOnClick); float timerScore = (180 / timer) * 1000; score += timerScore; scoreOb = GameObject.Find("Score").GetComponent <Text>(); scoreOb.text = "" + score + ";"; } Exit.onClick.AddListener(ExitOnClick); }