public void RegisterIsReadyCallback(TrueSyncIsReady i_Callback)
 {
     if (m_Lockstep != null)
     {
         m_Lockstep.GameIsReady += i_Callback;
     }
 }
コード例 #2
0
 /**
  * @brief Register a {@link TrueSyncIsReady} delegate to that returns true if the game can proceed or false otherwise.
  *
  * @param IsReadyChecker A {@link TrueSyncIsReady} delegate
  **/
 public static void RegisterIsReadyChecker(TrueSyncIsReady IsReadyChecker)
 {
     if (instance != null && instance.lockstep != null)
     {
         instance.lockstep.GameIsReady += IsReadyChecker;
     }
 }
 public static void RegisterIsReadyCallbackMain(TrueSyncIsReady i_Callback)
 {
     if (m_Instance != null)
     {
         m_Instance.RegisterIsReadyCallback(i_Callback);
     }
 }