public void RegisterIsReadyCallback(TrueSyncIsReady i_Callback) { if (m_Lockstep != null) { m_Lockstep.GameIsReady += i_Callback; } }
/** * @brief Register a {@link TrueSyncIsReady} delegate to that returns true if the game can proceed or false otherwise. * * @param IsReadyChecker A {@link TrueSyncIsReady} delegate **/ public static void RegisterIsReadyChecker(TrueSyncIsReady IsReadyChecker) { if (instance != null && instance.lockstep != null) { instance.lockstep.GameIsReady += IsReadyChecker; } }
public static void RegisterIsReadyCallbackMain(TrueSyncIsReady i_Callback) { if (m_Instance != null) { m_Instance.RegisterIsReadyCallback(i_Callback); } }