void Update() { timeOfDay += Time.deltaTime; if (timeOfDay > dayLength) { day++; float temperatureChange = (weeklyTemperatureFlow.Evaluate(day % 5) + Random.Range(minRandomTemp, maxRandomTemp)) * (1f + tempDayFactor * day); outsideThermometer.IncreaseTemperature(temperatureChange); if (day % 5 == 0) { rain.gameObject.SetActive(true); RainAudio.SetActive(true); } else { rain.gameObject.SetActive(false); RainAudio.SetActive(false); } dailyOutsideTemperature.Add(outsideThermometer.temperature + temperatureChange); dailyTotalCash.Add(truck.lifetimeCash); timeOfDay -= dayLength; } truck.HeatTransfer(outsideThermometer.temperature); insideThermometer.fillAmount = (truck.temperature - truck.minTemperature) / (truck.maxTemperature - truck.minTemperature); thermometerGlow.SetFloat("RedBarFill", insideThermometer.fillAmount); sun.setProgress(timeOfDay / dayLength); UpdateText(); }