// Use this for initialization void Start() { mHoloboardController = HoloboardController.Instance; TroubleShootScreen.SetActive(false); LoadingCircle.SetActive(false); PairRequest.SetActive(false); LEDImage.enabled = false; Button1.SetActive(false); ControllerCallbacks.OnControllerStateChanged += ControllerCallbacks_OnControllerStateChanged; }
/// <summary> /// Callback for controller state changes /// </summary> /// <param name="obj">New Controller state</param> void ControllerCallbacks_OnControllerStateChanged(CONTROLLER_STATE obj) { switch (obj) { case CONTROLLER_STATE.DEVICE_NOT_FOUND: TroubleShootScreen.SetActive(false); PairRequest.SetActive(false); LoadingCircle.SetActive(true); InstructionsText.text = "Connecting.. \n\nPlease Ensure The Blue Light Is Blinking On The Connector \n\nPlease Press The Controller Button Once Again"; StartCoroutine(BlinkLED()); Button2.SetActive(true); Button.SetActive(false); break; case CONTROLLER_STATE.FOUND_CONTROLLER: TroubleShootScreen.SetActive(false); PairRequest.SetActive(false); LoadingCircle.SetActive(true); Blinking = false; Button2.SetActive(false); Button1.SetActive(false); Button.SetActive(false); InstructionsText.text = "Connecting.. \n\nController Found!"; break; case CONTROLLER_STATE.RECONNECTING: TroubleShootScreen.SetActive(false); PairRequest.SetActive(false); LoadingCircle.SetActive(true); StartCoroutine(BlinkLED()); Button2.SetActive(true); Button.SetActive(false); InstructionsText.text = "Connecting.. \n\nPlease Ensure The Blue Light Is Blinking On The Connector \n\nPlease Press The Controller Button Once Again"; break; case CONTROLLER_STATE.TROUBLESHOOT: TroubleShootScreen.SetActive(true); PairRequest.SetActive(false); LoadingCircle.SetActive(false); InstructionsText.text = ""; StartCoroutine(TroubleShootBlink()); Blinking = false; Button2.SetActive(true); Button1.SetActive(true); Button.SetActive(false); break; case CONTROLLER_STATE.BLE_INACTIVE: Blinking = false; if (Application.platform == RuntimePlatform.IPhonePlayer) { InstructionsText.text = "Please ensure Bluetooth is enabled in the Control Center \n\nPlease Press The Controller Button Once Again"; } else if (Application.platform == RuntimePlatform.Android) { InstructionsText.text = "Please ensure Bluetooth is enabled \n\nPress Connect Once Again"; } else { InstructionsText.text = "Please ensure Bluetooth is enabled \n\nPress Connect Once Again"; } if (Application.platform != RuntimePlatform.IPhonePlayer) { Button.SetActive(true); ButtonText.text = "Connect"; } PairRequest.SetActive(false); Button2.SetActive(true); Button1.SetActive(false); LoadingCircle.SetActive(false); break; case CONTROLLER_STATE.PAIR_REQUEST: TroubleShootScreen.SetActive(false); PairRequest.SetActive(true); LoadingCircle.SetActive(true); StartCoroutine(BlinkLED()); Button2.SetActive(true); Button.SetActive(false); InstructionsText.text = ""; break; case CONTROLLER_STATE.SUBSCRIBED: Controller.sprite = Controller_HL; Blinking = false; TSBlinking = false; TroubleShootScreen.SetActive(false); PairRequest.SetActive(false); LoadingCircle.SetActive(false); Button2.SetActive(false); Button1.SetActive(false); InstructionsText.text = "Controller Connected! \n\nPress Ready To Begin"; ButtonText.text = "Ready"; Button.SetActive(true); break; } }