public AttackTargetKindList GetSelectedList(TroopAttackTargetKind kind) { AttackTargetKindList list = new AttackTargetKindList(); foreach (AttackTargetKind kind2 in base.GameObjects) { if (kind2.ID ==(int) kind) { list.Add(kind2); } } return list; }
public AttackTargetKindList GetSelectedList(TroopAttackTargetKind kind) { AttackTargetKindList list = new AttackTargetKindList(); foreach (AttackTargetKind kind2 in base.GameObjects) { if (kind2.ID == (int)kind) { list.Add(kind2); } } return(list); }