コード例 #1
0
ファイル: Tig.cs プロジェクト: GrognardsFromHell/OpenTemple
    public static IFileSystem CreateFileSystem(string installationFolder, string dataDirectory)
    {
        Logger.Info("Using ToEE installation from '{0}'", installationFolder);

        var vfs = TroikaVfs.CreateFromInstallationDir(installationFolder);

        if (dataDirectory == null)
        {
            // We usually assume that the Data directory is right below our executable location
            var entryAssembly = Assembly.GetEntryAssembly();
            if (entryAssembly == null)
            {
                Logger.Error("Failed to determine entry point assembly.");
                return(vfs);
            }

            var location = Path.GetDirectoryName(entryAssembly.Location);
            dataDirectory = Path.Join(location, "Data");
#if DEBUG
            if (!Directory.Exists(dataDirectory))
            {
                dataDirectory = Path.GetFullPath("../Data");
            }
#endif
        }

        if (!Directory.Exists(dataDirectory))
        {
            throw new FileNotFoundException("Failed to find data folder. Tried: " + dataDirectory);
        }

        Logger.Info("Using additional data from: {0}", dataDirectory);
        vfs.AddDataDir(dataDirectory, true);
        return(vfs);
    }
コード例 #2
0
    private static void DumpObjectTable(string toeePath, string gsiPath)
    {
        using var vfs = TroikaVfs.CreateFromInstallationDir(toeePath);
        Tig.FS        = vfs;

        var sgi = SaveGameInfoReader.Read(gsiPath);

        Console.WriteLine($"Loading {sgi.Name}");

        var tempDir = Path.GetTempFileName();

        File.Delete(tempDir);
        Directory.CreateDirectory(tempDir);

        try
        {
            var tfaiFile = sgi.BasePath + ".tfai";
            var tfafFile = sgi.BasePath + ".tfaf";

            ExtractSaveArchive.Extract(tfaiFile, tfafFile, tempDir);

            DumpObjectTableForSaveDir(tempDir);
        }
        finally
        {
            Directory.Delete(tempDir, true);
        }
    }
コード例 #3
0
    public static void Main(string[] args)
    {
        if (args.Length < 1)
        {
            Console.WriteLine("Usage: scriptconversion <scripts|file> ...");
            return;
        }

        string mode = args[0];

        if (mode == "scripts")
        {
            ConvertScripts(args.Skip(1).ToArray());
            return;
        }
        else if (mode == "folder")
        {
            Tig.FS = TroikaVfs.CreateFromInstallationDir(args[1]);

            Directory.CreateDirectory("temp");
            var conversion = new ScriptConversion("temp");
            foreach (var pythonFile in Directory.EnumerateFiles(args[2], "*.py"))
            {
                conversion.ConvertSingleFile(pythonFile, ScriptType.TemplePlusCondition);
            }
        }
        else
        {
            Console.WriteLine("Unknown mode: " + mode);
        }
    }
コード例 #4
0
    private static void ConvertScripts(string[] args)
    {
        var outputDir = "scripts";

        if (args.Length != 1 && args.Length != 2)
        {
            Console.WriteLine("Usage: scriptconversion <toee-dir> [<script-out-dir>]");
            return;
        }

        var installationDir = args[0];

        if (args.Length > 1)
        {
            outputDir = args[1];
        }

        Directory.CreateDirectory(outputDir);

        Tig.FS = TroikaVfs.CreateFromInstallationDir(installationDir);

        var conversion = new ScriptConversion(outputDir);

        conversion.LoadTyping(outputDir);
        conversion.ConvertScripts();
        conversion.ConvertDialog();
    }
コード例 #5
0
    private static void Convert(string toeeDir, string outputDir)
    {
        Directory.CreateDirectory(outputDir);
        using var fs = TroikaVfs.CreateFromInstallationDir(toeeDir);

        // Loads the map list
        var maps = MapListParser.Parse(fs);

        var entries = fs.ReadMesFile("rules/townmap_ui_placed_flag_locations.mes");

        var mapCount = int.Parse(entries[1]);

        for (var mapIndex = 0; mapIndex < mapCount; mapIndex++)
        {
            var mapKey = 100 * (mapIndex + 1);
            var mapId  = int.Parse(entries[mapKey]);
            // See MapSystem.GetDataDir
            var mapDataDir = Path.Join(outputDir, $"maps/{maps[mapId].name}");
            Directory.CreateDirectory(mapDataDir);

            using var stream = new FileStream($"{mapDataDir}/map_markers.json", FileMode.Create);
            var options = new JsonWriterOptions {
                Indented = true
            };
            using var writer = new Utf8JsonWriter(stream, options);

            writer.WriteStartObject();
            writer.WriteString("$schema", "https://schemas.opentemple.de/townMapMarkers.json");
            writer.WritePropertyName("markers");
            writer.WriteStartArray();

            var markerCount = int.Parse(entries[mapKey + 1]);
            for (var markerIndex = 0; markerIndex < markerCount; markerIndex++)
            {
                var markerKey     = mapKey + 20 + markerIndex;
                var locationParts = entries[markerKey].Split(",");
                var x             = int.Parse(locationParts[0].Trim());
                var y             = int.Parse(locationParts[1].Trim());

                // Interestingly, ToEE applied a hard coded offset
                x -= 4;
                y -= 8;

                writer.WriteStartObject();
                writer.WriteNumber("id", markerIndex);
                writer.WriteBoolean("initiallyVisible", false);
                // For the text, we reference the translation file
                // It however uses a different numbering scheme since ToEE itself will read it sequentially
                // rather than by key, but our translation system must reference it by key.
                var translationKey = markerKey - 110;
                writer.WriteString("text", $"#{{townmap_markers:{translationKey}}}");
                writer.WriteNumber("x", x);
                writer.WriteNumber("y", y);
                writer.WriteEndObject();
            }

            writer.WriteEndArray(); // markers
            writer.WriteEndObject();
        }
    }
コード例 #6
0
 public virtual void Dispose()
 {
     if (FS != null)
     {
         FS.Dispose();
         if (Tig.FS == FS)
         {
             Tig.FS = _oldVfs;
         }
         _oldVfs = null;
         FS      = null;
     }
 }
コード例 #7
0
    public RealGameFiles()
    {
        _oldVfs = Tig.FS;
        var toeeDir = Environment.GetEnvironmentVariable("TOEE_DIR");

        if (toeeDir == null)
        {
            throw new NotSupportedException(
                      "Cannot run a test based on real data because TOEE_DIR environment variable is not set."
                      );
        }

        var dataFolder = Path.Join(TestData.SolutionDir, "Data");

        FS     = (TroikaVfs)Tig.CreateFileSystem(toeeDir, dataFolder);
        Tig.FS = FS;
    }