public async Task deleteFriend(int playerId, int friendId) { var playerSide = _context.Friends.FirstOrDefault(f => f.PlayerId == playerId && f.FriendId == friendId); var friendSide = _context.Friends.FirstOrDefault(f => f.PlayerId == friendId && f.FriendId == playerId); if (playerSide != null) { _context.Friends.Remove(playerSide); } if (friendSide != null) { _context.Friends.Remove(friendSide); } await _context.SaveChangesAsync(); }
public async Task UpdatePlayerScore(int gameId, int playerId, int score) { var player = await _context.GamePlayers.FirstOrDefaultAsync(p => p.PlayerId == playerId); player.TotalCorrect = score; _context.Update(player); await _context.SaveChangesAsync(); }
/// <summary> /// Save changes async /// </summary> public async Task saveAsync() { await _context.SaveChangesAsync(); }
public async Task CreatePlayer_PlayerIsValid_Success() { //arrange using var contextfactory = new TestTriviaGameContextFactory(); using TriviaRankContext context = contextfactory.CreateContext(); var insertOwner = new Player { Username = "******", Password = "******", Birthday = DateTime.Now, Points = 100, FirstName = "Test", LastName = "Player" }; var insertPlayer = new Player { Username = "******", Password = "******", Birthday = DateTime.Now, Points = 100, FirstName = "TestPlayer", LastName = "Playerlastname" }; await context.AddAsync(insertOwner); await context.AddAsync(insertPlayer); await context.SaveChangesAsync(); var insertPlayerModel = new PlayerModel { Id = insertPlayer.Id, Username = insertPlayer.Username, Password = insertPlayer.Password, Birthday = insertPlayer.Birthday, Points = insertPlayer.Points, FirstName = insertPlayer.FirstName, LastName = insertPlayer.LastName }; var game = new Game { GameName = "testgame1", GameMode = true, OwnerId = insertOwner.Id, StartDate = DateTimeOffset.Now, EndDate = DateTimeOffset.Now.AddMinutes(20.0), TotalQuestions = 10, IsPublic = true }; await context.AddAsync(game); await context.SaveChangesAsync(); var repo = new GameRepository(context); //act var insertedId = await repo.AddPlayerToGame(game.Id, insertPlayerModel); var gp = await context.GamePlayers.Where(gp => gp.PlayerId == insertPlayer.Id).FirstOrDefaultAsync(); //assert Assert.Equal(insertedId, gp.Id); }