public static void Load() { // Combo ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); ComboW = ComboMenu.Add(new MenuBool("ComboW", "Use W", true)); ComboE = ComboMenu.Add(new MenuBool("ComboE", "Use E", true)); UseYoumuu = ComboMenu.Add(new MenuBool("UseYoumuu", "Use Youmuu", true)); UseBotrk = ComboMenu.Add(new MenuBool("UseBotrk", "Use Blade Of The Ruined King", true)); // Harass HarassMenu = MainMenu.Add(new Menu("HarassMenu", "Harass")); HarassW = HarassMenu.Add(new MenuBool("HarassW", "Use W")); HarassE = HarassMenu.Add(new MenuSliderButton("HarassE", "E At Max E Range", 4, 0, 6, true)); // Lane LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane")); LaneW = LaneMenu.Add(new MenuBool("LaneW", "Use W", true)); // Jungle JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle")); JungleW = JungleMenu.Add(new MenuBool("JungleW", "Use W", true)); JungleE = JungleMenu.Add(new MenuBool("JungleE", "Use E", true)); // Misc MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc")); EBeforeDeath = MiscMenu.Add(new MenuBool("EBeforeDeath", "Use E Before Death", true)); StealEpic = MiscMenu.Add(new MenuBool("StealEpic", "Steal Herald, Baron & Dragons", true)); StealRed = MiscMenu.Add(new MenuBool("StealRed", "Steal Redbuff", true)); QRecall = MiscMenu.Add(new MenuKeyBind("QRecall", "Q Recall", Keys.B, KeyBindType.Press)); // Drawings DrawMenu = MainMenu.Add(new Menu("DrawMenu", "Drawings")); DrawDmg = DrawMenu.Add(new MenuBool("DrawDmg", "Damage Indicator", true)); DrawTimer = DrawMenu.Add(new MenuBool("DrawTimer", "Q Timer", true)); DrawKillable = DrawMenu.Add(new MenuBool("DrawKillable", "Killable By Passive", true)); // Killsteal KillstealMenu = MainMenu.Add(new Menu("KillstealMenu", "Killsteal")); KillstealE = KillstealMenu.Add(new MenuBool("KillstealE", "Killsecure E", true)); KillstealIgnite = KillstealMenu.Add(new MenuBool("KillstealIgnite", "Killsecure Ignite", true)); // Trinket TrinketMenu = MainMenu.Add(new Menu("TrinketMenu", "Trinket")); BuyTrinket = TrinketMenu.Add(new MenuBool("BuyTrinket", "Buy Trinket")); TrinketList = TrinketMenu.Add(new MenuList <string>("TrinketList", "Choose Trinket", new[] { "Oracle Alternation", "Farsight Alternation" })); // Skin SkinMenu = MainMenu.Add(new Menu("SkinMenu", "Skinchanger")); UseSkin = SkinMenu.Add(new MenuBool("UseSkin", "Use Skinchanger")); SkinList = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Kingping Twitch", "Whistler Village Twitch", "Medieval Twitch", "Gangster Twitch", "Vandal Twitch", "Pickpocket Twitch", "SSW Twitch" })); Debug = MainMenu.Add(new MenuBool("Debug", "Debug Mode")); MainMenu.Attach(); }
public static void Load() { ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); // Combo Main Menu MantraMode = ComboMenu.Add(new MenuList <string>("MantraMode", "R Prio", new[] { "Q", "W", "E", "Auto" })); Mantra = ComboMenu.Add(new MenuKeyBind("Mantra", "Change Prio Keybind", System.Windows.Forms.Keys.G, KeyBindType.Press)); HarassMenu = MainMenu.Add(new Menu("HarassMenu", "Harass")); HarassR = HarassMenu.Add(new MenuBool("HarassR", "Use R")); HarassQ = HarassMenu.Add(new MenuSliderButton("HarassQ", "Q Mana", 70, 0, 100, true)); HarassW = HarassMenu.Add(new MenuSliderButton("HarassW", "W Mana", 70, 0, 100, true)); HarassE = HarassMenu.Add(new MenuSliderButton("HarassE", "E Mana", 70, 0, 100, true)); LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane")); LaneR = LaneMenu.Add(new MenuBool("LaneR", "Use R")); LaneQ = LaneMenu.Add(new MenuSliderButton("LaneQ", "Q Mana", 70, 0, 100, true)); LaneE = LaneMenu.Add(new MenuSliderButton("LaneE", "E Mana", 70, 0, 100, true)); // Items ItemsMenu = MainMenu.Add(new Menu("ItemsMenu", "Items")); UseItems = ItemsMenu.Add(new MenuBool("UseItems", "Use Items")); ItemLocket = ItemsMenu.Add(new MenuBool("ItemLocket", "Locket of the Iron Solari")); ItemProtoBelt = ItemsMenu.Add(new MenuBool("ItemProtoBelt", "ProtoBelt")); // ItemSeraph = ItemsMenu.Add(new MenuBool("ItemSeraph", "Seraph's Embrace")); ItemFrostQueen = ItemsMenu.Add(new MenuBool("ItemFrostQueen", "Frost Queen's Claim")); // Draw DrawMenu = MainMenu.Add(new Menu("DrawMenu", "Draw")); UseDrawings = DrawMenu.Add(new MenuBool("UseDrawings", "Enable Drawings", true)); Dind = DrawMenu.Add(new MenuBool("Dind", "Damage Indicator (Fps Heavy)")); QRange = DrawMenu.Add(new MenuBool("QRange", "Engage Range (Q)", true)); MantraDraw = DrawMenu.Add(new MenuBool("MantraDraw", "Draw Selected Prio", true)); // Skins SkinMenu = MainMenu.Add(new Menu("SkinChanger", "SkinChanger")); UseSkin = SkinMenu.Add(new MenuBool("UseSkin", "Use SkinChanger")); SkinChanger = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Sun Godess Karma", "Sakura Karma", "Traditional Karma", "Order Of Lotus Karma", "Warden Karma" })); TrinketMenu = MainMenu.Add(new Menu("TrinketMenu", "Trinket")); Trinket = TrinketMenu.Add(new MenuBool("Trinket", "Auto Buy Advanced Trinket")); TrinketList = TrinketMenu.Add(new MenuList <string>("TrinketList", "Choose Trinket", new[] { "Oracle Alternation", "Farsight Alternation" })); FleeKey = MainMenu.Add(new MenuKeyBind("FleeKey", "Flee", System.Windows.Forms.Keys.A, KeyBindType.Press)); MainMenu.Attach(); }
public static void Load() { #region Combo ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); SafeR = ComboMenu.Add(new MenuSlider("SafeR", "Don't R Into x Enemies", 3, 0, 5)); #endregion #region Harass HarassMenu = MainMenu.Add(new Menu("HarassMenu", "Harass")); AutoHarass = HarassMenu.Add(new MenuKeyBind("AutoHarass", "Auto Harass", Keys.T, KeyBindType.Toggle)); HarassQ = HarassMenu.Add(new MenuBool("HarassQ", "Harass Q")); #endregion #region Lane LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane")); StackQ = LaneMenu.Add(new MenuBool("StackQ", "Stack Tear With Q")); StackMana = LaneMenu.Add(new MenuSlider("StackMana", "Stack Minimum Mana %", 50, 0, 100)); LaneW = LaneMenu.Add(new MenuBool("LaneW", "Laneclear W")); LaneE = LaneMenu.Add(new MenuBool("LaneE", "Laneclear E")); LaneR = LaneMenu.Add(new MenuBool("LaneR", "Laneclear R")); LaneMana = LaneMenu.Add(new MenuSlider("LaneMana", "Lane Minimum Mana %", 50, 0, 100)); #endregion #region Jungle JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle")); JungleQ = JungleMenu.Add(new MenuBool("JungleQ", "Jungle Q")); JungleW = JungleMenu.Add(new MenuBool("JungleW", "Jungle W")); JungleE = JungleMenu.Add(new MenuBool("JungleE", "Jungle E")); JungleR = JungleMenu.Add(new MenuBool("JungleR", "Jungle R")); #endregion #region Draw DrawMenu = MainMenu.Add(new Menu("DrawMenu", "Draw")); DrawDmg = DrawMenu.Add(new MenuBool("DrawDmg", "Draw Damage", true)); DisableDraw = DrawMenu.Add(new MenuBool("DisableDraw", "Don't Draw")); DrawQ = DrawMenu.Add(new MenuBool("DrawQ", "Q Range", true)); DrawE = DrawMenu.Add(new MenuBool("DrawE", "E Range")); DrawR = DrawMenu.Add(new MenuBool("DrawR", "R Range", true)); #endregion #region Killsteal KillstealMenu = MainMenu.Add(new Menu("KillstealMenu", "Killsteal")); KsQ = KillstealMenu.Add(new MenuBool("KsQ", "Killsteal Q", true)); KsW = KillstealMenu.Add(new MenuBool("KsW", "Killsteal W", true)); KsE = KillstealMenu.Add(new MenuBool("KsE", "Killsteal E", true)); KsR = KillstealMenu.Add(new MenuBool("KsR", "Killsteal R", true)); #endregion #region Trinket TrinketMenu = MainMenu.Add(new Menu("TrinketMenu", "Trinket")); BuyTrinket = TrinketMenu.Add(new MenuBool("BuyTrinket", "Buy Trinket")); TrinketList = TrinketMenu.Add(new MenuList <string>("TrinketList", "Choose Trinket", new[] { "Oracle Alternation", "Farsight Alternation" })); #endregion #region Skin SkinMenu = MainMenu.Add(new Menu("SkinMenu", "Skin")); SkinList = SkinMenu.Add(new MenuList <string>("Skins", "Skins", new[] { "Default", "Festival Kassadin", "Deep One Kassadin", "Pre-Void Kassadin", "Harbinger Kassadin", "Cosmic Reaver Kassadin" })); #endregion MainMenu.Attach(); }