public async Task <bool> GetCoroutine() { CoroutineCoodinator.Current = this; SafeZerg.Instance.DisableZerg(); TrinityCombat.SetKillMode(1000); switch (State) { case States.NotStarted: return(await NotStarted()); case States.Searching: return(await Searching()); case States.KillingHostile: return(await KillingHostile()); case States.Completed: return(await Completed()); case States.Failed: return(await Failed()); } return(false); }
public override bool MainMethod() { TrinityCombat.SetKillMode(Radius); return(false); }