コード例 #1
0
        public async Task <bool> GetCoroutine()
        {
            CoroutineCoodinator.Current = this;

            SafeZerg.Instance.DisableZerg();
            TrinityCombat.SetKillMode(1000);

            switch (State)
            {
            case States.NotStarted:
                return(await NotStarted());

            case States.Searching:
                return(await Searching());

            case States.KillingHostile:
                return(await KillingHostile());

            case States.Completed:
                return(await Completed());

            case States.Failed:
                return(await Failed());
            }
            return(false);
        }
コード例 #2
0
ファイル: KillTag.cs プロジェクト: ysj1995/Trinity
 public override bool MainMethod()
 {
     TrinityCombat.SetKillMode(Radius);
     return(false);
 }