コード例 #1
0
ファイル: WiredLoader.cs プロジェクト: TheNaked/Firewind
        internal static void LoadWiredItem(RoomItem item, Room room, IQueryAdapter dbClient)
        {
            InteractionType type = item.GetBaseItem().InteractionType;

            switch (type)
            {
            case InteractionType.actiongivescore:
            {
                IWiredTrigger action = new GiveScore(0, 0, room.GetGameManager(), item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actionmoverotate:
            {
                IWiredTrigger action = new MoveRotate(MovementState.none, RotationState.none, new List <RoomItem>(), 0, room, room.GetWiredHandler(), item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actionposreset:
            {
                IWiredTrigger action = new PositionReset(new List <RoomItem>(), 0, room.GetRoomItemHandler(), room.GetWiredHandler(), item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actionresettimer:
            {
                IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), new List <RoomItem>(), 0, item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actionshowmessage:
            {
                IWiredTrigger action = new ShowMessage(string.Empty, room.GetWiredHandler(), item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actionteleportto:
            {
                IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), new List <RoomItem>(), 0, item.Id);
                action.LoadFromDatabase(dbClient, room);
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.actiontogglestate:
            {
                IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), new List <RoomItem>(), 0, item);
                action.LoadFromDatabase(dbClient, room);
                item.wiredHandler = action;
                HandleItemLoad(action, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.conditionfurnishaveusers:
            {
                IWiredCondition furniHasUsers = new FurniHasUser(item, new List <RoomItem>());
                furniHasUsers.LoadFromDatabase(dbClient, room);
                HandleConditionLoad(furniHasUsers, item);
                break;
            }

            case InteractionType.conditionstatepos:
            {
                IWiredCondition furnistatepos = new FurniStatePosMatch(item, new List <RoomItem>());
                furnistatepos.LoadFromDatabase(dbClient, room);
                HandleConditionLoad(furnistatepos, item);
                break;
            }

            case InteractionType.conditiontimelessthan:
            {
                IWiredCondition timeLessThan = new LessThanTimer(0, room, item);
                timeLessThan.LoadFromDatabase(dbClient, room);
                HandleConditionLoad(timeLessThan, item);
                break;
            }

            case InteractionType.conditiontimemorethan:
            {
                IWiredCondition timeMoreThan = new MoreThanTimer(0, room, item);
                timeMoreThan.LoadFromDatabase(dbClient, room);
                HandleConditionLoad(timeMoreThan, item);
                break;
            }

            case InteractionType.conditiontriggeronfurni:
            {
                IWiredCondition triggerOnFurni = new TriggerUserIsOnFurni(item, new List <RoomItem>());
                triggerOnFurni.LoadFromDatabase(dbClient, room);
                HandleConditionLoad(triggerOnFurni, item);
                break;
            }

            case InteractionType.specialrandom:
            {
                break;
            }

            case InteractionType.specialunseen:
            {
                break;
            }

            case InteractionType.triggergameend:
            {
                IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager());
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggergamestart:
            {
                IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager());
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggeronusersay:
            {
                IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), false, string.Empty, room);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerrepeater:
            {
                IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, 0);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerroomenter:
            {
                IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), false, string.Empty);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerscoreachieved:
            {
                IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), 0, room.GetGameManager());
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggertimer:
            {
                IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), 0, room.GetGameManager());
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerstatechanged:
            {
                IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, new List <RoomItem>(), 0);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerwalkofffurni:
            {
                IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), new List <RoomItem>(), 0);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }

            case InteractionType.triggerwalkonfurni:
            {
                IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), new List <RoomItem>(), 0);
                handler.LoadFromDatabase(dbClient, room);
                HandleItemLoad(handler, room.GetWiredHandler(), item);
                break;
            }
            }
        }