// METHODS // Use this for initialization void Start() { gameScript = GameObject.Find("GameTrigger").GetComponent <TriggerStartGame>(); thisTrigger = this.gameObject; roomGenerator = this.transform.parent.FindChild("Room Generator").GetComponent <RoomGenerator>(); }
// METHODS // Use this for initialization void Start() { triggered = false; discovered = false; roomActive = false; gameScript = GameObject.Find("GameTrigger").GetComponent <TriggerStartGame>(); thisRoom = this.transform.parent.gameObject; thisRoomCoords = thisRoom.transform.position; thisRoomDirections = gameScript.GetRoomDirections(thisRoom); thisRoom.name = "r" + gameScript.NumRooms; gameScript.totalRooms.Add(thisRoom); gameScript.totalRoomCoords.Add(thisRoomCoords); }