private object delegate_CreateAddPuppet(TriggerExecutor e, TriggerFuncData func, TriggerArg arg) { return(_m.func_CreateAddPuppet((SceneTriggerExecutor)e, arg, e.getInt(func.args[0], arg), e.getInt(func.args[1], arg), (PosData)e.getObj(func.args[2], arg), (Unit)e.getObj(func.args[3], arg), e.getInt(func.args[4], arg))); }