// Takes advantage of the fact that `Spawn` is called on scene transition public override void Spawn(TriggerManager tm) { if (this.scene == GameManager.instance.sceneName) { tm.ExecLogic(this.logic); } }
// Takes advantage of the fact that `Spawn` is called on scene transition public override void Spawn(TriggerManager tm) { if (this.scene == GameManager.instance.sceneName) { tm.ExecLogic(this.logic); } }