public IEnumerator EndReadBoard(TriggerHandler_Board board) { playerTextBalloon.GetComponentInChildren <Text>().text = null; RectTransform balloonRect = playerTextBalloon.transform.GetChild(0).GetComponent <RectTransform>(); float width = balloonRect.rect.width; float height = balloonRect.rect.height; Vector2 initialSize = new Vector2(width, height); for (int i = 0; i < 50; i++) { initialSize.x -= 5f; balloonRect.sizeDelta = initialSize; yield return(new WaitForSeconds(0.01f)); } board.isReading = false; playerTextBalloon.SetActive(false); yield return(null); }
public IEnumerator ContinueReadBoard(TriggerHandler_Board board) { playerTextBalloon.GetComponentInChildren <Text>().text = board.textInBoard[board.keyCounter]; yield return(null); }