void OnEnterTriggerInvoked(object sender, TriggerEnterExitEventArgs e) { if (MustBeOnLadderToEnter && (GameManager.Instance.Player.PlayerState & PlayerState.ClimbingLadder) == 0) { return; } _cameraController.OnCameraModifierEnter(_cameraMovementSettings); }
void OnExitTriggerInvoked(object sender, TriggerEnterExitEventArgs e) { _cameraController.OnCameraModifierExit(_cameraMovementSettings); }