public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 3) { Debug.Log("Trigger.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "TriggerID") { Debug.Log("Trigger.csv中字段[TriggerID]位置不对应"); return(false); } if (vecLine[1] != "TriggerType") { Debug.Log("Trigger.csv中字段[TriggerType]位置不对应"); return(false); } if (vecLine[2] != "TriggerParameter") { Debug.Log("Trigger.csv中字段[TriggerParameter]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { TriggerElement member = new TriggerElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType); readPos += GameAssist.ReadString(binContent, readPos, out member.TriggerParameter); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.TriggerID] = member; } return(true); }
public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 3) { Debug.Log("Trigger.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "TriggerID") { Debug.Log("Trigger.csv中字段[TriggerID]位置不对应"); return(false); } if (vecLine[1] != "TriggerType") { Debug.Log("Trigger.csv中字段[TriggerType]位置不对应"); return(false); } if (vecLine[2] != "TriggerParameter") { Debug.Log("Trigger.csv中字段[TriggerParameter]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)3) { return(false); } TriggerElement member = new TriggerElement(); member.TriggerID = Convert.ToInt32(vecLine[0]); member.TriggerType = Convert.ToInt32(vecLine[1]); member.TriggerParameter = vecLine[2]; member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.TriggerID] = member; } return(true); }
public abstract UITrigger Install(GameObject gameObject, TriggerElement element, IReadOnlyLayoutContext context, IReadOnlyAnimationContext animationContext);
private void TriggerElementValidate(object sender, MouseButtonEventArgs e) { TriggerElement.Focus(); e.Handled = !TriggerValidate(this.TriggerElement); }
private TriggerTable() { m_mapElements = new Dictionary <int, TriggerElement>(); m_emptyItem = new TriggerElement(); m_vecAllElements = new List <TriggerElement>(); }