コード例 #1
0
ファイル: TriggerCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 3)
        {
            Debug.Log("Trigger.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "TriggerID")
        {
            Debug.Log("Trigger.csv中字段[TriggerID]位置不对应"); return(false);
        }
        if (vecLine[1] != "TriggerType")
        {
            Debug.Log("Trigger.csv中字段[TriggerType]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerParameter")
        {
            Debug.Log("Trigger.csv中字段[TriggerParameter]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            TriggerElement member = new TriggerElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TriggerType);
            readPos += GameAssist.ReadString(binContent, readPos, out member.TriggerParameter);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.TriggerID] = member;
        }
        return(true);
    }
コード例 #2
0
ファイル: TriggerCfg.cs プロジェクト: wanggan768q/csommon
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 3)
        {
            Debug.Log("Trigger.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "TriggerID")
        {
            Debug.Log("Trigger.csv中字段[TriggerID]位置不对应"); return(false);
        }
        if (vecLine[1] != "TriggerType")
        {
            Debug.Log("Trigger.csv中字段[TriggerType]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerParameter")
        {
            Debug.Log("Trigger.csv中字段[TriggerParameter]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)3)
            {
                return(false);
            }
            TriggerElement member = new TriggerElement();
            member.TriggerID        = Convert.ToInt32(vecLine[0]);
            member.TriggerType      = Convert.ToInt32(vecLine[1]);
            member.TriggerParameter = vecLine[2];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.TriggerID] = member;
        }
        return(true);
    }
コード例 #3
0
 public abstract UITrigger Install(GameObject gameObject, TriggerElement element, IReadOnlyLayoutContext context, IReadOnlyAnimationContext animationContext);
コード例 #4
0
 private void TriggerElementValidate(object sender, MouseButtonEventArgs e)
 {
     TriggerElement.Focus();
     e.Handled = !TriggerValidate(this.TriggerElement);
 }
コード例 #5
0
ファイル: TriggerCfg.cs プロジェクト: wanggan768q/csommon
 private TriggerTable()
 {
     m_mapElements    = new Dictionary <int, TriggerElement>();
     m_emptyItem      = new TriggerElement();
     m_vecAllElements = new List <TriggerElement>();
 }