void OnDestroy() { if (trigger.IsTriggered()) { Instantiate(snowManHead, headSpawnPoint.position, Quaternion.identity); } }
// Update is called once per frame void Update() { if (trigger.IsTriggered()) { Destroy(gameObject); } }
// Update is called once per frame void Update() { if (icicleDrop.IsTriggered()) { // make velocity down icicleRigidbody.isKinematic = false; } }
void Update() { if (walkTrigger) { if (walkTrigger.IsTriggered()) { EnableWalk(); } } }