public override void OnExecute(TriggerAction.TYPE action) { if (action == TriggerAction.TYPE.InsertToStand) { this.m_NumItems++; this.PlayInsertSound(); this.UpdateVis(); if (ItemsManager.Get().IsHeavyObject(this.m_StoredItemId)) { this.RemoveItemFromHand(); return; } this.RemoveItemFromBackpack(); return; } else { if (action == TriggerAction.TYPE.Expand) { base.OnExecute(action); return; } if (action == TriggerAction.TYPE.Take) { this.Take(); } return; } }
public void LoadSettings(BinaryFormatter bf, FileStream file) { Dictionary <int, int> dictionary = new Dictionary <int, int>(); Dictionary <int, int> dictionary2 = new Dictionary <int, int>(); int num = (int)bf.Deserialize(file); for (int i = 0; i < num; i++) { string value = (string)bf.Deserialize(file); InputsManager.InputAction key = (InputsManager.InputAction)Enum.Parse(typeof(InputsManager.InputAction), value); string value2 = (string)bf.Deserialize(file); KeyCode value3 = (KeyCode)Enum.Parse(typeof(KeyCode), value2); InputActionData inputActionData = null; if (this.m_ActionsByInputAction.TryGetValue((int)key, out inputActionData)) { dictionary.Add((int)key, (int)value3); } } int num2 = (int)bf.Deserialize(file); for (int j = 0; j < num2; j++) { string value4 = (string)bf.Deserialize(file); TriggerAction.TYPE key2 = (TriggerAction.TYPE)Enum.Parse(typeof(TriggerAction.TYPE), value4); string value5 = (string)bf.Deserialize(file); KeyCode value6 = (KeyCode)Enum.Parse(typeof(KeyCode), value5); InputActionData inputActionData2 = null; if (this.m_ActionsByTriggerAction.TryGetValue((int)key2, out inputActionData2)) { dictionary2.Add((int)key2, (int)value6); } } this.ApplyOptions(dictionary, dictionary2); }
public void OnTriggerHoldStart(TriggerAction.TYPE action) { if (action == TriggerAction.TYPE.Deconstruct && this.m_AudioSource != null && !this.m_AudioSource.isPlaying) { this.m_AudioSource.PlayOneShot(this.m_DeconstructHoldClips[UnityEngine.Random.Range(0, this.m_DeconstructHoldClips.Count)]); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Pour) { base.Fill(LiquidInHandsController.Get().m_Container); return; } if (action == TriggerAction.TYPE.Drink) { this.Drink(); if (((LiquidContainerInfo)this.m_Info).m_Amount == 0f) { if (this.m_Item) { UnityEngine.Object.Destroy(this.m_Item.gameObject); this.m_Item = null; } this.m_ItemSlot.gameObject.SetActive(false); if (this.m_ItemVis) { this.m_ItemVis.gameObject.SetActive(false); this.m_ItemVis = null; } this.SetState(Bowl.State.None); } } }
public virtual void OnExecute(TriggerAction.TYPE action) { if (this.m_RequiredItems.Count > 0 && this.m_DestroyRequiredItemsOnExecute) { foreach (ItemID item_id in this.m_RequiredItems) { Item item = InventoryBackpack.Get().FindItem(item_id); if (item) { if (item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { UnityEngine.Object.Destroy(item.m_InventorySlot.m_Items[0].gameObject); } else { UnityEngine.Object.Destroy(item.gameObject); } } } } if (!this.m_WasTriggered) { this.m_WasTriggered = true; this.m_FirstTriggerTime = MainLevel.Instance.m_TODSky.Cycle.GameTime; } if (this.m_Owner != null) { this.m_Owner.OnExecute(this, action); return; } this.TryPlayExecuteSound(); }
public void OnTriggerHoldEnd(TriggerAction.TYPE action) { if (this.m_AudioSource != null && this.m_AudioSource.isPlaying) { this.m_AudioSource.Stop(); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Insert) { Item currentItem = Player.Get().GetCurrentItem(Hand.Right); if (currentItem && this.m_ItemID == currentItem.GetInfoID() && currentItem.m_Info.IsHeavyObject()) { HeavyObject heavyObject = (HeavyObject)currentItem; if (heavyObject.m_Attached.Count > 0) { this.Fulfill(false); heavyObject.DetachHeavyObject(0, true); return; } HeavyObjectController.Get().InsertToGhostSlot(this); return; } else { this.Fulfill(false); InventoryBackpack.Get().RemoveItem(this.m_ItemID, 1); } } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Take) { Item item = ItemsManager.Get().CreateItem(this.m_AIID.ToString() + "_Body", false); item.transform.rotation = base.transform.rotation; item.transform.position = base.transform.position; if (this.m_AIID == AI.AIID.PoisonDartFrog) { List <Renderer> componentsDeepChild = General.GetComponentsDeepChild <Renderer>(base.gameObject); Material material = null; for (int i = 0; i < componentsDeepChild.Count; i++) { material = componentsDeepChild[i].material; } item.ApplyMaterial(material); } item.Take(); UnityEngine.Object.Destroy(base.gameObject); } else if (action == TriggerAction.TYPE.Harvest) { Player.Get().HideWeapon(); HarvestingAnimalController.Get().SetBody(this); Player.Get().StartController(PlayerControllerType.HarvestingAnimal); } else if (action == TriggerAction.TYPE.RemoveFromSnareTrap && this.m_AI) { this.m_AI.StartRagdoll(); UnityEngine.Object.Destroy(this.m_AI.GetComponent <AI>()); UnityEngine.Object.Destroy(this.m_AI.GetComponent <Animator>()); this.m_Trap = null; } }
public InputActionData GetInputActionData(TriggerAction.TYPE action) { InputActionData result = null; this.m_ActionsByTriggerAction.TryGetValue((int)action, out result); return(result); }
public void OnExecute(Trigger trigger, TriggerAction.TYPE action) { if (trigger == this.m_BloodTrigger) { this.SetState(CureMachine.State.BloodInserted); } }
public void SaveSettings(BinaryFormatter bf, FileStream file) { bf.Serialize(file, this.m_ActionsByInputAction.Keys.Count); for (int i = 0; i < this.m_ActionsByInputAction.Keys.Count; i++) { int num = this.m_ActionsByInputAction.Keys.ElementAt(i); InputsManager.InputAction inputAction = (InputsManager.InputAction)num; string graph = inputAction.ToString(); bf.Serialize(file, graph); KeyCode keyCode = this.m_ActionsByInputAction.Values.ElementAt(i).m_KeyCode; string graph2 = keyCode.ToString(); bf.Serialize(file, graph2); } bf.Serialize(file, this.m_ActionsByTriggerAction.Keys.Count); for (int j = 0; j < this.m_ActionsByTriggerAction.Keys.Count; j++) { int num2 = this.m_ActionsByTriggerAction.Keys.ElementAt(j); TriggerAction.TYPE type = (TriggerAction.TYPE)num2; string graph3 = type.ToString(); bf.Serialize(file, graph3); KeyCode keyCode2 = this.m_ActionsByTriggerAction.Values.ElementAt(j).m_KeyCode; string graph4 = keyCode2.ToString(); bf.Serialize(file, graph4); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); this.PlayArmSound(); this.SetArmed(true); this.m_LastCheck = Time.time; }
public void OnExecute(Trigger trigger, TriggerAction.TYPE action) { this.m_Trigger.m_BoxCollider.enabled = false; this.m_ClosedObject.SetActive(false); this.m_OpenObject.SetActive(true); this.m_Trigger.TryPlayExecuteSound(); this.m_State = LootBox.State.Open; }
public static int GetActionId(this InputsManager.InputAction action, TriggerAction.TYPE trigger = TriggerAction.TYPE.None) { if (trigger != TriggerAction.TYPE.None) { return((int)(117 + trigger)); } return((int)action); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (!GreenHellGame.ROADSHOW_DEMO && action == TriggerAction.TYPE.Sleep) { SleepController.Get().StartSleeping(this, true); } }
public InputActionData GetInputActionData(TriggerAction.TYPE trigger) { InputActionData[] array = null; int actionId = InputHelpers.GetActionId(trigger); this.m_ActionsByInputAction.TryGetValue(actionId, out array); return(array[(int)GreenHellGame.Instance.m_Settings.m_ControllerType]); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Use) { Storage3D.Get().Activate(this); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); BoatController component = Player.Get().GetComponent <BoatController>(); component.SetBoat(this); Player.Get().StartController(PlayerControllerType.Boat); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Deconstruct) { this.Deconstruct(); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Arm) { this.Arm(true); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Use) { this.SetState(MudMixer.State.Mix); } }
public override void OnExecute(TriggerAction.TYPE action) { this.m_Animator.SetTrigger(this.m_RClapOpenHash); if (this.m_State == CureMachine.State.Fail) { this.SetState(CureMachine.State.Reset); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Drink) { this.Drink(); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Ignite) { TorchController.Get().OnDynamiteIgnite(this); } }
public InputActionData GetActionDataByTriggerAction(TriggerAction.TYPE trigger_action, ControllerType controller_type = ControllerType._Count) { InputActionData[] array; if (this.m_ActionsByInputAction.TryGetValue(InputHelpers.GetActionId(trigger_action), out array)) { return(array[(int)((controller_type == ControllerType._Count) ? GreenHellGame.Instance.m_Settings.m_ControllerType : controller_type)]); } return(null); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.UseHold) { this.m_Line.SetActive(true); this.m_Activated = true; } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.Harvest) { this.m_AI.m_HealthModule.Die(); base.gameObject.GetComponent <DeadBody>().OnExecute(action); } }
public void OnExecute(Trigger trigger, TriggerAction.TYPE action) { AnimationTriggerController.Get().SetTrigger(this); Player.Get().StartController(PlayerControllerType.AnimationTrigger); if (this.m_Sound && this.m_AudioSource) { this.m_AudioSource.clip = this.m_Sound; this.m_AudioSource.Play(); } }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action != TriggerAction.TYPE.Read) { return; } HUDReadableItem.Get().Activate(base.gameObject.name, this); this.m_WasReaded = true; }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (this.m_Active) { this.TurnOff(); return; } this.TurnOn(); }