public static TrickContext FromDto(TrickContextDto trickContextDto) { var trickContext = new TrickContext(); foreach (var kvp in trickContextDto.CardsPlayed) { trickContext.CardsPlayed[kvp.Key] = kvp.Value; } trickContext.TrickNum = trickContextDto.TrickNum; trickContext.Winner = trickContextDto.Winner; trickContext.WinningCard = trickContextDto.WinningCard; return(trickContext); }
public void MakeTurnTest() { IWizardFrontend testFrontend = null; var roundNum = 4; var deck = new Deck(); deck.Shuffle(); var aiPlayer = new AIPlayer(testFrontend, "wizardAI"); var humanPlayer1 = new HumanPlayer(testFrontend, "Connor"); var humanPlayer2 = new HumanPlayer(testFrontend, "Diana"); for (int i = 0; i < roundNum; i++) { aiPlayer.TakeCard(deck.PopTop()); humanPlayer1.TakeCard(deck.PopTop()); humanPlayer2.TakeCard(deck.PopTop()); } var testPlayers = new List <Player> { aiPlayer, humanPlayer1, humanPlayer2 }; var testGameContext = new GameContext(testPlayers); var trumpCard = new Card(CardValue.EIGHT, CardSuite.DIAMONDS); var curRound = new RoundContext(roundNum); curRound.TrumpCard = trumpCard; testPlayers.ForEach(player => curRound.Bids[player] = 0); testPlayers.ForEach(player => curRound.Results[player] = 0); var trick1 = new TrickContext(1); trick1.CardsPlayed[0] = (new Card(CardValue.JACK, CardSuite.CLUBS)); curRound.Tricks[0] = (trick1); testGameContext.Rounds[0] = (curRound); aiPlayer.MakeTurn(testGameContext); }
public void MakeTurnTest() { var testFrontend = new ConsoleFrontend(); var roundNum = 4; var deck = new Deck(); deck.Shuffle(); var aiPlayer = new AIPlayer(testFrontend, "wizardAI"); var humanPlayer1 = new HumanPlayer(testFrontend, "Connor"); var humanPlayer2 = new HumanPlayer(testFrontend, "Diana"); for (int i = 0; i < roundNum; i++) { aiPlayer.TakeCard(deck.PopTop()); humanPlayer1.TakeCard(deck.PopTop()); humanPlayer2.TakeCard(deck.PopTop()); } var testPlayers = new List <Player> { aiPlayer, humanPlayer1, humanPlayer2 }; var testGameContext = new GameContext(testPlayers); var curRound = new RoundContext(roundNum, CardSuite.DIAMONDS); var trick1 = new TrickContext(1); trick1.CardsPlayed.Add(new Card(CardValue.JACK, CardSuite.CLUBS)); curRound.Tricks.Add(trick1); testGameContext.Rounds.Add(curRound); aiPlayer.MakeTurn(testGameContext); }