void Grind() { state = states.Grind; AnimateGrind(); currentTrick = new grind(); park.PerformedTrick(currentTrick); }
public void PlayShouldCorrectlyDetermineTheWinner() { var firstPlayer = new ValidPlayer(); var firstPlayerInfo = new RoundPlayerInfo(firstPlayer); var secondPlayer = new ValidPlayer(); var secondPlayerInfo = new RoundPlayerInfo(secondPlayer); var stateManager = new StateManager(); var deck = new Deck(); firstPlayerInfo.AddCard(Card.GetCard(CardSuit.Heart, CardType.Nine)); secondPlayerInfo.AddCard(Card.GetCard(deck.TrumpCard.Suit, CardType.Jack)); var trick = new Trick(firstPlayerInfo, secondPlayerInfo, stateManager, deck, GameRulesProvider.Santase); var winner = trick.Play(); Assert.IsTrue(winner == secondPlayerInfo); Assert.AreEqual(2, winner.RoundPoints); Assert.AreEqual(2, winner.TrickCards.Count); Assert.IsTrue(winner.TrickCards.Contains(Card.GetCard(CardSuit.Heart, CardType.Nine))); Assert.IsTrue(winner.TrickCards.Contains(Card.GetCard(deck.TrumpCard.Suit, CardType.Jack))); Assert.AreEqual(0, firstPlayerInfo.TrickCards.Count); Assert.AreEqual(0, firstPlayer.EndTurnContextObject.FirstPlayerRoundPoints); Assert.AreEqual(2, firstPlayer.EndTurnContextObject.SecondPlayerRoundPoints); Assert.AreEqual(0, secondPlayer.EndTurnContextObject.FirstPlayerRoundPoints); Assert.AreEqual(2, secondPlayer.EndTurnContextObject.SecondPlayerRoundPoints); Assert.AreEqual(0, firstPlayer.GetTurnContextObject.FirstPlayerRoundPoints); Assert.AreEqual(0, firstPlayer.GetTurnContextObject.SecondPlayerRoundPoints); Assert.AreEqual(0, secondPlayer.GetTurnContextObject.FirstPlayerRoundPoints); Assert.AreEqual(0, secondPlayer.GetTurnContextObject.SecondPlayerRoundPoints); }
public void PlayShouldCallGetTurnAndEndTurnForBothPlayers() { var firstPlayer = new ValidPlayer(); var firstPlayerInfo = new RoundPlayerInfo(firstPlayer); var secondPlayer = new ValidPlayer(); var secondPlayerInfo = new RoundPlayerInfo(secondPlayer); var stateManager = new StateManager(); var deck = new Deck(); SimulateGame(firstPlayerInfo, secondPlayerInfo, deck); var trick = new Trick(firstPlayerInfo, secondPlayerInfo, stateManager, deck, GameRulesProvider.Santase); var winner = trick.Play(); Assert.AreEqual(1, firstPlayer.GetTurnCalledCount); Assert.AreEqual(1, secondPlayer.GetTurnCalledCount); Assert.AreEqual(1, firstPlayer.EndTurnCalledCount); Assert.AreEqual(1, secondPlayer.EndTurnCalledCount); Assert.IsNotNull(firstPlayer.GetTurnContextObject); Assert.IsNotNull(secondPlayer.GetTurnContextObject); Assert.IsNotNull(firstPlayer.EndTurnContextObject); Assert.IsNotNull(secondPlayer.EndTurnContextObject); Assert.IsNotNull(firstPlayer.EndTurnContextObject.FirstPlayedCard); Assert.IsNotNull(firstPlayer.EndTurnContextObject.SecondPlayedCard); Assert.IsNotNull(secondPlayer.EndTurnContextObject.FirstPlayedCard); Assert.IsNotNull(secondPlayer.EndTurnContextObject.SecondPlayedCard); Assert.IsTrue(winner == firstPlayerInfo || winner == secondPlayerInfo); }
void Frontside180() { state = states.Tricking; AnimateFrontside180(); currentTrick = new frontside180(); park.PerformedTrick(currentTrick); }
public void PlayShouldChangeTheDeckTrumpWhenPlayerPlaysChangeTrumpAction() { var firstPlayer = new ValidPlayer(PlayerActionType.ChangeTrump); var firstPlayerInfo = new RoundPlayerInfo(firstPlayer); var secondPlayer = new ValidPlayer(); var secondPlayerInfo = new RoundPlayerInfo(secondPlayer); var stateManager = new StateManager(); stateManager.SetState(new MoreThanTwoCardsLeftRoundState(stateManager)); var deck = new Deck(); var trumpSuit = deck.TrumpCard.Suit; var oldTrumpCard = deck.TrumpCard; var nineOfTrump = Card.GetCard(trumpSuit, CardType.Nine); firstPlayerInfo.AddCard(nineOfTrump); secondPlayerInfo.AddCard( Card.GetCard(trumpSuit == CardSuit.Heart ? CardSuit.Club : CardSuit.Heart, CardType.Ace)); var trick = new Trick(firstPlayerInfo, secondPlayerInfo, stateManager, deck, GameRulesProvider.Santase); trick.Play(); Assert.AreEqual(nineOfTrump, deck.TrumpCard); Assert.AreEqual(nineOfTrump, secondPlayer.GetTurnContextObject.TrumpCard); Assert.IsTrue(firstPlayerInfo.TrickCards.Contains(oldTrumpCard), "Trick cards should contain oldTrumpCard"); Assert.IsFalse(firstPlayerInfo.Cards.Contains(nineOfTrump)); Assert.IsFalse( firstPlayer.CardsCollection.Contains(nineOfTrump), "Player contains nine of trump after changing trump card"); }
public void TrumpInGetWinningPlayerTest() { var trick = new Trick(new Hand(Players, Deck) { SpadesHaveBeenBroken = true }); trick.PlayCard(PlayerOne, new Card() { Rank = Rank.Seven, Suit = Suit.Diamonds }); trick.PlayCard(PlayerTwo, new Card() { Rank = Rank.Ten, Suit = Suit.Diamonds }); trick.PlayCard(PlayerThree, new Card() { Rank = Rank.Two, Suit = Suit.Spades }); trick.PlayCard(PlayerFour, new Card() { Rank = Rank.Nine, Suit = Suit.Diamonds }); var winner = trick.GetWinningPlayer(); Assert.AreEqual(PlayerThree, winner); }
public void TestValue() { var player = new Player(0, "PlayerTest", null); const Suit trump = Suit.DIAMONDS; Card[] cards = { new Card("10", Suit.DIAMONDS, 1, 0), new Card("A", Suit.DIAMONDS, 10, 1), new Card("9", Suit.DIAMONDS, 100, 2), new Card("J", Suit.DIAMONDS, 1000, 3) }; foreach (var card in cards) { player.GetDeck().AddCard(card); } var trick = new Trick(); var firstCard = new Card("8", Suit.SPADES, 0, 8); trick.AddCard(firstCard); trick.SetLeadingCard(firstCard); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(0).GetId(), trump)); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(1).GetId(), trump)); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(2).GetId(), trump)); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(3).GetId(), trump)); Assert.Equal(1111, trick.GetValue()); }
public void ObserversAreNotifiedWhenStateChanges_TestObserver_ObserverNotified() { //Arrange var spectatorMock = new Mock <IObserver>(); var spectator2Mock = new Mock <IObserver>(); var monkeyName = "Singe1"; var monkey = new Monkey(monkeyName); var trickName = "Salto"; var trickType = TrickType.Acrobatie; var trick = new Trick(trickName, trickType); monkey.Attach(spectatorMock.Object); monkey.Attach(spectator2Mock.Object); //Act - Assert monkey.PerformTrick(trick); spectatorMock.Verify(x => x.Update(monkey, trick), Times.Once); spectator2Mock.Verify(x => x.Update(monkey, trick), Times.Once); monkey.Detach(spectator2Mock.Object); spectator2Mock.Invocations.Clear(); monkey.PerformTrick(trick); spectatorMock.Verify(x => x.Update(monkey, trick), Times.Exactly(2)); spectator2Mock.Verify(x => x.Update(monkey, trick), Times.Never); }
public void TestPutCardCuttingNonTrumpTrick() { var player = new Player(0, "PlayerTest", null); const Suit trump = Suit.DIAMONDS; Card[] cards = { new Card("J", Suit.DIAMONDS, 0, 0), new Card("9", Suit.DIAMONDS, 0, 1), new Card("Q", Suit.CLUBS, 0, 2), new Card("J", Suit.CLUBS, 0, 3), new Card("Q", Suit.CLUBS, 0, 4), new Card("K", Suit.HEARTS, 0, 5), new Card("7", Suit.HEARTS, 0, 6), new Card("10", Suit.SPADES, 0, 7) }; foreach (var card in cards) { player.GetDeck().AddCard(card); } var trick = new Trick(); var firstCard = new Card("8", Suit.SPADES, 0, 8); trick.AddCard(firstCard); trick.SetLeadingCard(firstCard); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(7).GetId(), trump)); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(1).GetId(), trump)); Assert.Equal(true, player.PutCard(trick, player.GetDeck().GetCardById(0).GetId(), trump)); }
public void PlayTricks() { // person to the left of the bidder starts int currentPlayerIndex = (this.auction.ContractPlayerIndex() + (this.nummaOfPlayers + 1)) % this.nummaOfPlayers; for (int i = 0; i < this.nummaOfTricks; i++) { Trick currentTrick = new Trick(this.nummaOfPlayers); //currentPlayerIndex %= this.nummaOfPlayers; for (int j = currentPlayerIndex; j < currentPlayerIndex + this.nummaOfPlayers; j++) { currentTrick = this.NextCardInTrick(j % this.nummaOfPlayers, currentTrick); } currentPlayerIndex = currentTrick.TrickWinner(); // increment the number of tricks taken if it was taken by the right team //this.tricksTakenByBidWinners = ( this.AuctionWinners(currentPlayerIndex) ? this.tricksTakenByBidWinners + 1 : this.tricksTakenByBidWinners ); if (this.AuctionWinners(currentPlayerIndex)) { this.tricksTakenByBidWinners++; Console.WriteLine("the winners of the bid have now gotten " + this.tricksTakenByBidWinners + " tricks."); } this.allTricks[i] = currentTrick; Console.WriteLine("End of trick " + (i + 1) + ": Player " + (currentPlayerIndex + 1) + " took the trick with: " + currentTrick.WinningTrick().ToString()); currentTrick.PrintRecord(); } }
private IEnumerator PlayTrick() { currentTrick = new Trick(numPlayers, trumpCard.GetSuit()); currentPlayer = currentLeader; while (!currentTrick.IsComplete()) { if (gm.IsHeadRound()) { yield return(PlayHeadCard()); } else { yield return(PlayCard()); } } yield return(gm.WaitForMovingCards()); Debug.Log(currentTrick.GetWinningPlayer().GetName() + " has won this trick!"); yield return(gm.AwardTrick(currentTrick.GetWinningPlayer())); tricksAwarded++; currentLeader = currentTrick.GetWinningPlayer(); }
public async Task <Trick> Create([FromBody] Trick trick) { _ctx.Add(trick); await _ctx.SaveChangesAsync(); return(trick); }
private static List <Trick> TestTricks(Suit trump, Seat declarer) { //D = declarer's team, d = defender's team var tricks = new List <Trick>(13); Seat lead = declarer.GetNextSeat(); //Lead:d, Win: D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.TwoOfClubs, Deck.FiveOfClubs, Deck.FourOfClubs, Deck.ThreeOfClubs })); lead = lead.GetNextSeat(); // Lead:D, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.EightOfClubs, Deck.NineOfClubs, Deck.SevenOfClubs, Deck.SixOfClubs })); lead = lead.GetNextSeat(); // Lead:d, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.AceOfClubs, Deck.KingOfClubs, Deck.QueenOfClubs, Deck.JackOfClubs })); //lead = lead.GetNextSeat(); // Lead:d, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.TenOfClubs, Deck.TwoOfDiamonds, Deck.ThreeOfDiamonds, Deck.FourOfDiamonds })); //lead = lead.GetNextSeat(); // Lead:d, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.FiveOfDiamonds, Deck.EightOfDiamonds, Deck.SixOfDiamonds, Deck.SevenOfDiamonds })); lead = lead.GetNextSeat(); // Lead:D, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.KingOfDiamonds, Deck.QueenOfDiamonds, Deck.JackOfDiamonds, Deck.TenOfDiamonds })); //lead = lead.GetNextSeat(); // Lead:D, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.TwoOfHearts, Deck.FourOfHearts, Deck.AceOfDiamonds, Deck.ThreeOfHearts })); lead = lead.GetNextSeat(); // Lead:d, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.FiveOfHearts, Deck.EightOfHearts, Deck.SixOfHearts, Deck.SevenOfHearts })); lead = lead.GetNextSeat(); // Lead:D, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.NineOfHearts, Deck.QueenOfHearts, Deck.TenOfHearts, Deck.JackOfHearts })); lead = lead.GetNextSeat(); // Lead:d, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.KingOfHearts, Deck.AceOfHearts, Deck.AceOfSpades, Deck.KingOfSpades })); lead = lead.GetNextSeat(); // Lead:D, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.NineOfDiamonds, Deck.QueenOfSpades, Deck.JackOfSpades, Deck.TenOfSpades })); //lead = lead.GetNextSeat(); // Lead:D, Win:d tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.EightOfSpades, Deck.NineOfSpades, Deck.SevenOfSpades, Deck.SixOfSpades })); lead = lead.GetNextSeat(); // Lead:d, Win:D tricks.Add(Trick.FromCards(trump, lead, new[] { Deck.FourOfSpades, Deck.FiveOfSpades, Deck.ThreeOfSpades, Deck.TwoOfSpades })); //Score D: 7, d: 6 return(tricks); }
public void PlayShouldProvideCorrectPlayerTurnContextToPlayers() { var firstPlayer = new ValidPlayer(); var firstPlayerInfo = new RoundPlayerInfo(firstPlayer); var secondPlayer = new ValidPlayer(); var secondPlayerInfo = new RoundPlayerInfo(secondPlayer); var stateManager = new StateManager(); var deck = new Deck(); firstPlayerInfo.AddCard(Card.GetCard(CardSuit.Heart, CardType.King)); firstPlayerInfo.AddCard(Card.GetCard(CardSuit.Heart, CardType.Queen)); stateManager.SetState(new MoreThanTwoCardsLeftRoundState(stateManager)); secondPlayerInfo.AddCard(Card.GetCard(CardSuit.Diamond, CardType.Ten)); secondPlayerInfo.AddCard(Card.GetCard(CardSuit.Diamond, CardType.Ace)); var trick = new Trick(firstPlayerInfo, secondPlayerInfo, stateManager, deck, GameRulesProvider.Santase); trick.Play(); Assert.IsTrue(firstPlayer.GetTurnContextObject.IsFirstPlayerTurn); Assert.IsFalse(secondPlayer.GetTurnContextObject.IsFirstPlayerTurn); Assert.IsTrue(secondPlayer.GetTurnContextObject.FirstPlayerAnnounce != Announce.None); Assert.IsNotNull(secondPlayer.GetTurnContextObject.FirstPlayedCard); Assert.AreEqual(CardSuit.Heart, secondPlayer.GetTurnContextObject.FirstPlayedCard.Suit); Assert.IsTrue( secondPlayer.GetTurnContextObject.FirstPlayerRoundPoints == 20 || secondPlayer.GetTurnContextObject.FirstPlayerRoundPoints == 40); }
private void PrimeTricks() { //For every trick listed in the inspector for (int i = 0; i < tricks.Count; i++) { //Assign that given trick to "trick". Trick trick = tricks[i]; //Wait and listen for that trick to be completed. trick.onInputted.AddListener(() => { //When a trick is fully inputted, we want to do these things. //skip = true; if (performedTrick != null) { if (trick.inputs.Count > performedTrick.inputs.Count) { //Save that trick for later use. performedTrickStep = trick.trickStep; performedTrick = trick; } } else { performedTrickStep = trick.trickStep; performedTrick = trick; } }); } }
public async Task <object> Create([FromBody] TrickForm trickForm) { var trick = new Trick { Slug = trickForm.Name.Replace(" ", "-").ToLowerInvariant(), Name = trickForm.Name, Version = 1, Description = trickForm.Description, Difficulty = trickForm.Difficulty, TrickCategories = trickForm.Categories.Select(x => new TrickCategory { CategoryId = x }).ToList() }; _ctx.Add(trick); await _ctx.SaveChangesAsync(); _ctx.Add(new ModerationItem { Target = trick.Id, Type = ModerationTypes.Trick, }); await _ctx.SaveChangesAsync(); return(TrickViewModels.Create(trick)); }
public void PlayMultipleColors() { var players = PlayersSetup.BuildFourAIPlayers(); var firstPlayer = players[0]; var cardsHeldByPlayer = new Dictionary <IPlayer, List <Card> >(); var cardsPlayedByPlayer = new Dictionary <IPlayer, List <Card> >(); var heart = SuitHelper.GetSuit(CardSuit.Heart); var spade = SuitHelper.GetSuit(CardSuit.Spade); var club = SuitHelper.GetSuit(CardSuit.Club); cardsHeldByPlayer[players[0]] = new List <Card> { new Card(RankHelper.GetRank("7"), heart) }; cardsHeldByPlayer[players[1]] = new List <Card> { new Card(RankHelper.GetRank("A"), club) }; cardsHeldByPlayer[players[2]] = new List <Card> { new Card(RankHelper.GetRank("8"), club) }; cardsHeldByPlayer[players[3]] = new List <Card> { new Card(RankHelper.GetRank("9"), club) }; var trick = new Trick(players, spade); trick.Play(cardsHeldByPlayer, cardsPlayedByPlayer); var winner = trick.GetTaker(); Assert.AreEqual(firstPlayer, winner); }
void Impossible() { state = states.Tricking; AnimateImpossible(); currentTrick = new impossible(); park.PerformedTrick(currentTrick); }
// Fall off your board // Classic bail boy void Bail() { state = states.Bail; AnimateBail(); currentTrick = new bail(); park.PerformedTrick(currentTrick); }
void Kickflip() { state = states.Tricking; AnimateKickflip(); currentTrick = new kickflip(); park.PerformedTrick(currentTrick); }
void Heelflip() { state = states.Tricking; AnimateHeelflip(); currentTrick = new heelflip(); park.PerformedTrick(currentTrick); }
void PopShoveIt() { state = states.Tricking; AnimatePopShoveIt(); currentTrick = new popshoveit(); park.PerformedTrick(currentTrick); }
public void AddTrick(Trick _trick, float _grindTime = 0.0f) { if (_trick == Trick.EnemyHit) { enemyHit = true; } // If score is a kick, add to kick score. Otherwise add to building score else if (_trick >= Trick.Kick1 && _trick <= Trick.Kick3) { kickScore += playerSettings.trickValues[_trick]; } else if (_trick == Trick.Grind) { grindingScore += Mathf.FloorToInt((float)playerSettings.trickValues[Trick.Grind] * _grindTime); } else { buildingScore += playerSettings.trickValues[_trick]; } if (!scoreAnimating) { SetBuildingScoreText(); } }
internal TrickView(Trick trick, PlayerBase beholder) { IsFirstTrick = trick.IsFirstTrick; PlayList = trick .Select(p => new PlayView(p, beholder)) .ToList(); }
void Backside180() { state = states.Tricking; AnimateBackside180(); currentTrick = new backside180(); park.PerformedTrick(currentTrick); }
public void AllTrumpsGetWinningPlayerTest() { var trick = new Trick(new Hand(Players, Deck) { SpadesHaveBeenBroken = true }); trick.PlayCard(PlayerTwo, new Card() { Rank = Rank.King, Suit = Suit.Spades }); trick.PlayCard(PlayerThree, new Card() { Rank = Rank.Queen, Suit = Suit.Spades }); trick.PlayCard(PlayerFour, new Card() { Rank = Rank.Jack, Suit = Suit.Spades }); trick.PlayCard(PlayerOne, new Card() { Rank = Rank.Ace, Suit = Suit.Spades }); var winner = trick.GetWinningPlayer(); Assert.AreEqual(PlayerOne, winner); }
void NoseManual() { state = states.Manual; AnimateNoseManual(); currentTrick = new noseManual(); park.PerformedTrick(currentTrick); }
public async Task <IActionResult> Create([FromBody] Trick trick) { _appDbContext.Add(trick); await _appDbContext.SaveChangesAsync(); return(Ok(trick.Id)); }
public void PlayTrumpOrderTest() { var players = PlayersSetup.BuildFourAIPlayers(); var fourthPlayer = players[3]; var cardsHeldByPlayer = new Dictionary <IPlayer, List <Card> >(); var cardsPlayedByPlayer = new Dictionary <IPlayer, List <Card> >(); var heart = SuitHelper.GetSuit(CardSuit.Heart); cardsHeldByPlayer[players[0]] = new List <Card> { new Card(RankHelper.GetRank("7"), heart) }; cardsHeldByPlayer[players[1]] = new List <Card> { new Card(RankHelper.GetRank("A"), heart) }; cardsHeldByPlayer[players[2]] = new List <Card> { new Card(RankHelper.GetRank("8"), heart) }; cardsHeldByPlayer[players[3]] = new List <Card> { new Card(RankHelper.GetRank("9"), heart) }; var trick = new Trick(players, heart); trick.Play(cardsHeldByPlayer, cardsPlayedByPlayer); var winner = trick.GetTaker(); Assert.AreEqual(fourthPlayer, winner); }
void FrontsidePopShoveIt() { state = states.Tricking; AnimateFrontsidePopShoveIt(); currentTrick = new frontsidepopshoveit(); park.PerformedTrick(currentTrick); }
public void Trick_IsLegal_PlayerDoesNotHaveSuit() { var firstPlayer = new Participant() { Cards = "9♠" }.Player; var player = new Participant() { Cards = "K♥;7♥;Q♣;8♣" }.Player; var startingPlayerCalcMock = new Mock <IStartingPlayerCalculator>(); startingPlayerCalcMock.Setup(m => m.GetStartingPlayer(It.IsAny <IHand>(), It.IsAny <ITrick>())).Returns(firstPlayer); var handMock = new Mock <IHand>(); handMock.Setup(m => m.Players).Returns(new List <IPlayer>()); handMock.Setup(m => m.ITricks).Returns(new List <ITrick>()); handMock.Setup(m => m.IGame.PartnerMethodEnum).Returns(PartnerMethod.JackOfDiamonds); handMock.Setup(m => m.PartnerCardEnum).Returns(SheepCard.JACK_DIAMONDS); var trick = new Trick(handMock.Object, startingPlayerCalcMock.Object); trick.Add(firstPlayer, SheepCard.N9_SPADES); Assert.IsTrue(trick.IsLegalAddition(SheepCard.N7_HEARTS, player), "There is no spades in the hand. Hearts is fine."); Assert.IsTrue(trick.IsLegalAddition(SheepCard.N8_CLUBS, player), "There is no spades in the hand. Clubs is fine."); Assert.IsTrue(trick.IsLegalAddition(SheepCard.QUEEN_CLUBS, player), "There is no spades in the hand. Trump is fine."); }
public void DoTrick(Trick t) { switch(t) { case(Trick.Frontflip): announcer.AnnounceFrontFlip(); break; case(Trick.Backflip): announcer.AnnounceFrontFlip(); break; case(Trick.Handstand): announcer.AnnounceHandstand(); break; case(Trick.Kickflip): announcer.AnnounceFrontFlip(); break; default: Debug.Log("Unknown trick?!"); break; } scoreManager.AddTrick(t); }
private void ReviewTrick(Trick trick) { var current = trick.Lead; for (var i = 0; i < _numberOfPlayers; i++) { current.ReviewTrick(trick); current = current.Next; } }
private void PlayTrick() { Trick t = new Trick(this, myIsFirstTrick, myHeartsBroken); t.Play(myTrickStarter); myTakenCards[t.Winner].AddRange(t.Cards); if (!myHeartsBroken && t.HasPointCards) { myHeartsBroken = true; } myTrickStarter = t.Winner; myIsFirstTrick = false; }
public void WinTrick(Trick trickWon) { _tricksWon.Add(trickWon); }
private void PlayGame(Player lead) { var current = lead; for (var i = 0; i < 13; i++) { var cardsPlayed = PlayRound(current); var winner = DetermineWinner(cardsPlayed); var trick = new Trick(lead, cardsPlayed, winner); ReviewTrick(trick); winner.WinTrick(trick); _logger.InfoFormat("{0} won trick {1} ({2}) with {3}", winner, i + 1, trick, cardsPlayed[winner]); current = winner; } }
public virtual void ReviewTrick(Trick trick) { return; }
public void AddTrick(Trick t) { Comboing = true; Combo[t.ToString()] += 1; UpdateStrings(); }