// Use this for initialization void Start() { //士兵 for (int i = 0; i < 12; i++) { soldiers.Add(ResourceManager.getInstance().getGameObject("A_JS_RenLei_A_001")); } //一字 data1 = new LineupData(); data1.point = new Vector3(0, 0, 0); data1.room = new int[5] { 1, 1, 1, 12, 1 }; lineup1 = new RectangleLineup(data1); //长方形 data2 = new LineupData(); data2.point = new Vector3(0, 0, 0); data2.room = new int[5] { 1, 1, 1, 3, 4 }; lineup2 = new RectangleLineup(data2); //圆形 data3 = new LineupData(); data3.point = new Vector3(0, 0, 0); data3.room = new int[2] { 2, 5 }; lineup3 = new RoundLineup(data3); //三角形 data4 = new LineupData(); data4.point = new Vector3(0, 0, 0); data4.room = new int[2] { 1, 12 }; lineup4 = new TriangleLineup(data4); //正方形 data5 = new LineupData(); data5.point = new Vector3(0, 0, 0); data5.room = new int[5] { 1, 1, 1, 4, 4 }; lineup5 = new RectangleLineup(data5); }
// Use this for initialization void Start() { //士兵 for (int i = 0; i < 12; i++) { soldiers.Add(ResourceManager.getInstance().getGameObject("A_JS_RenLei_A_001")); } //一字 data1 = new LineupData(); data1.point = new Vector3(0, 0, 0); data1.room = new int[5]{1,1,1,12,1}; lineup1 = new RectangleLineup(data1); //长方形 data2 = new LineupData(); data2.point = new Vector3(0, 0, 0); data2.room = new int[5] { 1, 1, 1, 3, 4 }; lineup2 = new RectangleLineup(data2); //圆形 data3 = new LineupData(); data3.point = new Vector3(0, 0, 0); data3.room = new int[2] { 2,5}; lineup3 = new RoundLineup(data3); //三角形 data4 = new LineupData(); data4.point = new Vector3(0, 0, 0); data4.room = new int[2] {1, 12}; lineup4 = new TriangleLineup(data4); //正方形 data5 = new LineupData(); data5.point = new Vector3(0, 0, 0); data5.room = new int[5] { 1, 1, 1, 4, 4 }; lineup5 = new RectangleLineup(data5); }