static void CreateTreeView() { m_treeViewControl = TreeViewInspector.AddTreeView(); m_treeViewControl.DisplayInInspector = false; m_treeViewControl.DisplayOnGame = false; m_treeViewControl.DisplayOnScene = false; Example.PopulateExampleData(m_treeViewControl); }
public static void CreateTreeView() { _treeViewControl = TreeViewInspector.AddTreeView(); _treeViewControl.DisplayInInspector = false; _treeViewControl.DisplayOnScene = false; _treeViewControl.DisplayOnGame = false; SkillEditorManager.InitTree(_treeViewControl); }
static void InitSkillTree() { skillTree = TreeViewInspector.AddTreeView(); skillTree.DisplayInInspector = false; skillTree.DisplayOnGame = false; skillTree.DisplayOnScene = false; curItem = skillTree.RootItem; curItem.Header = "所有技能"; ItemData itemData = new ItemData(); itemData.type = ItemType.Root; curItem.DataContext = itemData; AddEvents(curItem); AddTreeItem(); }
static void CreateTreeView() { m_treeViewControl = TreeViewInspector.AddTreeView(); m_treeViewControl.DisplayInInspector = false; m_treeViewControl.DisplayOnGame = false; m_treeViewControl.DisplayOnScene = false; m_treeViewControl.X = 600; m_treeViewControl.Y = 500; _root = m_treeViewControl.RootItem; _root.Header = "所有技能"; SkillBase data1 = new SkillBase(); data1.type = ItemType.None; _root.DataContext = data1; _curItem = _root; AddEvents(_root); CreateSkillItem(); }